Character Generation: the Yellow Tome Way

YT:Beyond the Mists character generation (typical of the genre) can be an involved process with many die rolls, decisions and calculations. Back in the days of paper, pencil, dice and calculators character generation alone could eat up the time allotted for an evenings' session. Fortunately, technology has come to our rescue in the form of the electronic spreadsheet. You (or someone in your gaming group) will have to scrounge up a spreadsheet that can read a Microsoft Excel workbook (v 5.0) to take advantage of this resource. Then you'll need to download and unzip the Character Generation Spreadsheet. It is possible to generate a character manually, the required tables are linked where necessary.

The "YT 40" worksheet is where you do the work. Everything else is simply lookup tables and should be "hidden" in your distribution.

Note: If you intend to keep a data copy of your character(s) (highly recommended) copy the "YT 40" worksheet into a new workbook before you proceed. Do your work in the original workbook, however, and copy it per the following instructions.

Selected Attributes (Intelligence, Wisdom, Constitution, Strength and Dexterity)

First, using the (blue) numbers in the third column, overwrite the existing values for each attribute with a number between 1 and 20 inclusive such that the total of all five values is 60. Careful distribution of these 60 points significantly affects the abilities of your character. There is a message field about 2/3 down the page that will indicate if you have entered acceptable values. The (red) fourth column indicates modifiers to those values precipitated by other attributes. The (black) fifth column is the character's actual attribute rating.

Rolled Attributes (Speech, Appearance, Art, Ethics and Faith)

The five attributes in the middle of the page are generated using random functions roughly equivalent to the die rolls indicated in the manual. Again the first column of numbers (blue) is the "rolled" value, the second column (red) is the modifiers and the third (black) is the actual attribute rating.

Attribute Modifiers (Gender, Race, Size, Horoscope and Social Status)

The five attributes on the right of the page are also generated with random functions. As there are no modifiers to these rolls, only the "rolled" value appears.

Physical Description (Height, Weight, Carrying Capacity, Age and Money)

The next block, starting in the eighth row, left hand column, details items pertinent to the character's physical description. These values come from a variety of calculations and tables. The last entry in this block contains the starting Money value.

Dependent Attributes (Charm, Charisma, Stamina, Body and Vigor)

The middle of the second block contains these calculations from the previous attributes. The values in parenthesis next to Stamina and Body represent the Maximum values those two attributes may ever attain due to character advancement, training and experience.

Base Proficiencies (Stealth, Combat, Magic, Miracle, Bonus Experience)

The right hand column in the second block contains the ratings for the four ability areas and a education/experience bonus that may be applied to personalize the character. There is a racial modifier for Magic - and therefor the (red) numeral in column 13.

Note: To build your data copy of this character, highlight and copy the range 13 Rows by 14 Column. Using the Edit>Paste Special function, past "values" only into the copy for the same area.

Skill Clusters

The Skill Cluster value is translated into the skill cluster name and a listing of the individual skills contained therein. Choose a Skill Cluster that you feel is appropriate for the character statistics you have already generated and enter it's value by overwriting the (blue) numeral in column 3. All random values in the spreadsheet will change when you enter this value. Since this section of the spreadsheet has no references to the attribute sections above, you have two choices to avoid this; 1) you may select your Skill Cluster first (at least before you generate any of the random values) or 2) if you've been following the notes on maintaining a data copy of your character you may:

Note: To complete your data copy of this character, highlight and copy the Skill Cluster area - including the time of study value and all indicated skills. Using the Edit>Paste Special function, past "values" only into the copy for the same area.

The fourth block is a (dead) text box that places a combat reference table on the (printed) character sheet. It is not a "live" part of the spreadsheet (yet), but it does allow the player to annotate and outfit his character for most combat scenarios.

Saving/Printing the Character

Save the new workbook as your character file. Print the character form using the print range 43 Rows by 14 Columns forcing it to one page.


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updated on:   11 Feb 1999