Weapon Styles

Familiarity with the use of a class of weapons in physical conflict. Basic training in a weapon style allows the character to add to the basic chance to hit listed for that weapon in the attack tables, to utilize weapons from that style in the performance of appropriate combat tactics and to increase the efficiency with which those weapons are wielded. Advanced training in hand-held weapons styles provides additional combat percentage bonuses and may make additional, more complex, tactics available for that weapon style.
Each weapon style is listed below, immediately followed by a list of the weapons wielded in that style. The Weapon Damage Type used for Bash and Critical damage assessments follows or, where more than one WDT is involved, listed along with the weapons themselves. The tactics available with the weapon style are listed by level of training. Finally, a table is provided indicating the additional number of events per combat turn provided by the weapon style training by the wielder's Combat or Dexterity score (as indicated).

(Optional Rule)
Advanced Training
in a Weapon Style allows an individual familiar with a weapon to defend himself from it more easily. Advanced Training is defined for weapon styles as that training in excess of the first level. It is often represented by the equation "( Lvl - 1 )". For each level of Advanced training possessed by an individual facing a weapon from that style - reduce his enemies "to-hit" percentage by -5%.


Combat Bonus Table

Single Edge Blades

Weapons:
two handed sword†, cutlass, sabre, scimitar, normal sword, longsword
Weapon Damage Type:
Cutter
Base Tactics:
Normal Attack, Active Parry, Opportunity Attack
Level (2) Tactics:
Two Handed Attack, Ferocious Attack, Entangle/Disarm Attack
Level (3) Tactic:
Great Blow
Notes:
Weapons designated with a dagger(†) may not utilize the Two Handed Attack tactic as they are normally wielded in this fashion.

Combat Bonus Table

Two Edge Blades

Weapons:
two handed broadsword†, hand-and-a-half sword†, broadsword, bastard sword
Weapon Damage Type:
Hacker
Base Tactics:
Normal Attack, Active Parry, Opportunity Attack
Level (2) Tactics:
Two Handed Attack, Ferocious Attack
Level (3) Tactic:
Great Blow, Entangle/Disarm Attack
Notes:
Weapons designated with a dagger(†) may not utilize the Two Handed Attack tactic as they are normally wielded in this fashion.

Combat Bonus Table

Short Blades

Weapons:
light sword, rapier, short sword
Weapon Damage Type:
Cutter
Base Tactics:
Normal Attack, Active Parry, Opportunity Attack, Entangle/Disarm Attack
Level (2) Tactics:
Off-Hand Parry, Ferocious Attack, Two Handed Attack
Level (3) Tactics:
Great Blow, Off-Hand Attack

Combat Bonus Table

Knives

Weapons:
dagger, sickle, knife
Weapon Damage Type:
Cutter
Base Tactics:
Normal Attack, Active Parry, Opportunity Attack
Level (2) Tactics:
Off-Hand Parry, Ferocious Attack
Level (3) Tactic:
Off-Hand Attack

Combat Bonus Table

Axes

Weapons:
halberd, two handed battle axe, woodsman's axe
Weapon Damage Type:
Hacker
Base Tactics:
Normal Attack, Active Parry, Opportunity Attack
Level (2) Tactic:
Ferocious Attack, Entangle/Disarm Attack
Level (3) Tactic:
Great Blow

Combat Bonus Table

Light Axes

Weapons:
tomahawk, hatchet, light axe
Weapon Damage Type:
Hacker
Base Tactics:
Normal Attack, Active Parry, Opportunity Attack
Level (2) Tactics:
Off-Hand Parry, Ferocious Attack
Level (3) Tactic:
Off-Hand Attack

Combat Bonus Table

Cudgels

Weapons:
heavy club, mace, cudgel, war pick, light club
Weapon Damage Type:
Basher
Base Tactics:
Normal Attack, Active Parry, Opportunity Attack
Level (2) Tactics:
Two Handed Attack, Ferocious Attack, Entangle/Disarm Attack
Level (3) Tactic:
Great Blow (3)

Combat Bonus Table

Hammers

Weapons:
maul, two handed warhammer, Dwarvish war hammer, war hammer
Weapon Damage Type:
Basher
Base Tactics:
Normal Attack, Active Parry, Opportunity Attack
Level (2) Tactics:
Desperate Defense, Ferocious Attack, Entangle/Disarm Attack
Level (3) Tactic:
Great Blow

Mounted Lance

Weapons:
Jousting Lance, Combat Lance
Weapon Damage Type:
Bashing
Base Tactics:
Normal Attack, Opportunity Attack

Combat Bonus Table

Flails

Weapons:
two handed flail, morningstar, flail, ball-and-chain mace, "holy-water sprinkler" (morningstar)
Weapon Damage Type:
Basher
Base Tactics:
Normal Attack, Active Parry, Entangle/Disarm Attack
Level (2) Tactics:
Desperate Defense, Ferocious Attack
Level (3) Tactic:
Great Blow

Combat Bonus Table

Staves

Weapons:
staff, quarterstaff, shod quarterstaff
Weapon Damage Type:
Basher
Base Tactics:
Normal Attack, Active Parry, Opportunity Attack, Entangle/Disarm Attack
Level (2) Tactics:
Desperate Defense, Ferocious Attack
Level (3) Tactic:
Great Blow

Combat Bonus Table

Shields

Weapons:
armoured gauntlet, buckler, target, rondache, triangular shield, pavis, kite, scutum; oval, scutum; square
Weapon Damage Type:
Basher
Base Tactics:
Off-Hand Attack, Off-Hand Parry
Level (2) Tactics:
Normal Attack, Active Parry, Desperate Defense
Level (3) Tactics:
Ferocious Attack, Normal Attack-Thrown, Entangle/Disarm Attack

Combat Bonus Table

Polearms

Weapons:
Cutter Type:
conteux de breche, fauchard, fauchard fork, war scythe (improvised)
Hacker/Piercer Type:
voulge, guisarme, footman's bill
Piercer Type:
lucern hammer, partisan, spontoon, pikes (all varieties), pitch fork (improvised)
Base Tactics:
Normal Attack, Active Parry, Opportunity Attack
Level (2) Tactics:
Desperate Defense, Ferocious Attack, Entangle/Disarm Attack
Level (3) Tactic:
Great Blow
Note:
All polearms are treated as "Basher" Type weapons when using an Opportunity Attack.

Combat Bonus Table

Spears

Weapons:
hunting spear, normal spear, long spear, javelin
Weapon Damage Type:
Piercer
Base Tactics:Combat Bonus Table
Normal Attack-Hand, Normal Attack-Thrown, Active Parry, Opportunity Attack
Level (2) Tactics:
Desperate Defense, Ferocious Attack
Level (3) Tactic:
Great Blow

Combat Bonus Table

Foil

Weapons:
foil
Weapon Damage Type:
Piercer
Base Tactics:
Normal Attack, Active Parry, Opportunity Attack
Level (2) Tactic:
Ferocious Attack
Level (3) Tactic:
Entangle/Disarm Attack

Combat Bonus Table

Bolo

Weapon:
bolo
Weapon Damage Type:
Basher (Entanglement)
Base Tactic:
Normal Attack-Thrown, Entangle Attack - thrown

Combat Bonus Table

Whips

Weapons:
bullwhip, whipknife
Weapon Damage Type:
Hacker
Base Tactic:
Normal Attack, Entangle/Disarm Attack
Level (2) Tactic:
Active Parry

Combat Bonus Table

Throwing Weapons

Weapons:
Piercer Type:
throwing dagger, throwing knife, dart
Basher (Entanglement) Type:
heavy net, light net
Hacker Type:
throwing axe
Base Tactic:
Normal Attack-Thrown, Entangle Attack - thrown nets only

Dexterity Bonus Table

Eastern Hand Darts

Weapons:
chakra, shiruken
Weapon Damage Type:
Cutter
Base Tactic:
Normal Attack-Thrown

Dexterity Bonus Table

Self Bows

Weapons:
Elvish bow, strongbow, longbow, composite bow, short bow
Weapon Damage Type:
Piercer
Base Tactic:
Normal Attack-Missile

Guns and Crossbows

Weapons:
heavy crossbow, light crossbow, thieves crossbow, hand cannon, pistol, musket
Weapon Damage Type:
Hacker
Base Tactic:
Normal Attack-Missile
Notes:
for each Dexterity point above 15, subtract one second from the reload time.
 

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updated on:   12 Feb 1999