Missile Weapons

Weapon Name Range Blows 0 1 2 3 4 5 6 7 8 9 10 Damage Type Vigor Weight Cost
Crossbows
Light 600 1 40 35 30 25 20 15 15 10 5 0 -5 1d10+5 P 4 10 100
Thieves 600 1 40 35 30 25 20 15 15 10 5 0 -5 1d10+5 P 3 7 175
Heavy 750 ½ 45 40 40 35 30 25 25 20 15 10 5 1d10+7 P 5 20 250
Selfbows
Shortbow 450 2 35 30 25 20 15 10 5 10 -5 -10 -15 1d10+3 P Str/6 3 50
Longbow 600 2 45 40 35 30 25 20 15 10 5 0 -5 1d10+5 P Str/4 4 100
Composite 600 2 45 40 35 30 25 20 15 10 5 0 -5 1d10+5 P Str/4 3 125
Elvish Longbow 750 3 50 40 35 30 25 20 20 10 5 0 -5 1d10+6 P Str/4 4 n/a
Slings
Hand Sling 400 2 35 30 20 15 10 5 5 0 -5 -10 -15 1d6+3 B 3 1 5
Staff Sling 450 1 40 40 40 40 30 20 10 0 -10 -15 -25 1d10+1 B 3 10 6
Blowguns
Small 30 1 65 55 40 25 10 -5 -20 -30 -40 -45 -55 1d2+(p) P 1 1 10
Large 50 1 65 55 45 35 25 15 5 -5 -15 -25 -35 1d4+(p) P 2 20
Dart 100 4 35 35 35 25 15 10 0 -10 -20 -25 -35 1d10+(p) P 3 ½ 2
Rock 150 5 40 30 20 10 0 -10 -20 -30 -40 -55 -55 1d4 B 2 ½
Bolo 60 1 30 30 30 30 30 30 20 10 0 -5 -20 1d12 B 6 3
Chakra 60 5 45 40 40 30 20 0 -10 -15 -20 -25 -35 1d3+(p) C 2 ¼ 40
Throwing Knife 75 4 60 50 50 40 40 30 20 10 0 -5 -10 1d6+(p) P 2 1 20
Throwing Axe 75 3 55 45 45 35 35 30 20 10 0 0 -10 2d6 C 3 2 20
Spear 75 2 30 30 30 30 30 30 30 20 10 10 0 2d4 P 5 3 24
Javelin 100 2 40 35 30 30 30 30 25 15 10 10 5 1d8 P 4 3 60

Range Modifiers

Point blank range constitutes the first 2% of the listed Range value. To-Hit bonus of +25% is applied only if the target is stationary and in good view. Location rolls ending in "2" (in addition to the usual "0" and "5") are critical.

Short range constitutes the first 10% of the listed Range value. To-Hit bonus of +10%.

Medium range constitutes that distance between 10% and 50% of the listed Range value. Base chance to hit is that listed in the table above.

Long range constitutes that distance between 50% and 90% of the listed Range value. To-Hit penalty of -10%.

Extreme range constitutes the last 10% of the listed Range value. To-Hit penalty of -20%.

Vigor for weapon bash purposes when using missile weapons is dependant on the weapon itself. Use the values from the table above when Vigor is called for in determining bash effects of these weapons.

 

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updated on:   11 Feb 1999