Bash Results Determination
Attacker, upon rolling x0 or x5 on a successful attack, rolls an
additional die to determine bash type. The type of die rolled is based on the attackers Vigor
score or the Weapon Vigor score (whichever is appropriate). Choose a die with as
many sides as the Vigor score. After rolling, modify the result as follows, all
modifiers are cumulative, and look it up on the Bash Results Table below.
1dV(igor)
|
Very Light Weapons |
-2 |
Light Weapons |
-1 |
Cutting Weapons |
-1 |
Bashing Weapons |
+1 |
Result
|
Effect
|
Time Out
|
Detail
|
Attacker Bonus
|
|
2- |
Stagger |
2 sec |
Knocked back 1d3 feet |
none |
D3 |
2 |
Stagger |
2 sec |
Knocked back 1d6 feet |
none |
D3 |
3 |
Stagger |
3 sec |
Knocked back 2d6 feet |
none |
D4 |
4 |
Kneel |
5 sec |
Knocked to right knee |
+10% |
D3 |
5 |
Kneel |
5 sec |
Knocked to left knee |
+10% |
D3 |
6-7 |
Kneel |
5 sec |
Knocked to both knees |
+15% |
D4 |
8-10 |
Kneel |
5 sec |
Knocked to both knees |
+15% |
D5 |
11-15 |
Kneel |
5 sec |
Knocked to both knees |
+15% |
D6 |
16-25 |
Kneel |
5 sec |
Knocked to both knees |
+15% |
D7 |
25+ |
Kneel |
5 sec |
Knocked to both knees |
+15% |
D8 |
*This is made by the recipient of the blow against Dexterity or Combat
score (whichever is higher). Failure indicates that the recipient of the blow has been
knocked off his/her/its feet and is unable to rise for 10 seconds giving the attacker a
Bonus of +25% to hit. After 10 seconds have passed
such an individual may attempt to rise. A Dexterity test is made at (1) one level of
difficulty less than the failed footing test if not in combat for the previous 10 second
period or (2) one level of difficulty higher if in combat. Success indicates that the
individual may rise. Failure requires another 5 seconds of delay before the test may be
made again.
Bashing Mounted Opponents
See the situational modifiers: bash for mounted combat
for rules to adjudicate Bash results to mounted opponents.
|