Magic Procedures
- Etheric Manipulation
- The mechanics and general procedures when utilizing a spell skill.
- Etheric Defense
- The mechanics of spell defense.
- Enchanting Materials
- Wondering about that new wand Gandalf's been waving around? Here are some of the game
mechanics involved in creating one of these beauties yourself. You may want to study up on
your Magical Method!
- Building Minor Magical Artifacts
- Now that we have rules for enchanting materials, its time to see what to do with that
stuff once you've collected and enchanted it.
- Building a Magical Focus (Personal)
- As the magician increases in power and knowledge they will find that some spells are out
of their reach due to increasing demands on the Stamina required to cast and maintain
them. The Focus provides the magician with a resevior of magical energy - pre-tuned to the
personal etheric experience - to draw upon.
- Building Major Magical Artifacts
- It is a relatively small step from the personal Focus to creating artifacts of
significant power for general use.
These skills are learned and developed in three regimes:
- the general proficiency of Magic or Miracle may of course be improved in the usual
fashion,
- the specific requirements for shaping etheric or spiritual energies to accomplish a
specific task - the spell itself.
- the initiate may improve his ability by learning or improving in a (non-Essence) Method.
Each of these regimes is developed independently and must be improved separately.
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