Etheric DefenseThere are several basic capabilities of all characters when it comes to the etheric that can protect them from harmful effects when used carefully. The core of the entire system of etheric defenses is the ability of all characters to sense etheric effects around them. Etheric PerceptionThis test would be Simple(D2) if it weren't for the usual circumstances of such attacks. A character quietly meditating in solitude does make a Simple(D2) test for Etheric Perception with the target being the perceiver's Magic Attribute. Most circumstances will be far from this peaceful. The etheric noise level of a party of three or more, moving about, scouting, et cetera raises this test to Challenging(D3). The presence of magical artifacts or the confusion of melee would certainly raise difficulties another level. The result of a successful test is that the target individual(s) learn that a spell is being cast at them. A similar test is possible to determine if an object possesses etheric power - though all that is revealed is whether the item is in fact enchanted, not it's capabilities. Once detected, etheric attacks can be deflected with Protective Spell Skills. These spells are most often cast with the Essence method so that they can be effective in time to thwart another's casting. Unlike the perception ability above, these spell skills must be learned individually. Figuring out what a magical artifact does is a "fraught with peril-enter at your own risk" kind of thing. More often than not the actual spell contained within the artifact will be triggered. The key is not being the target of the spell. Discern Magical Writing/FunctionThe function of a magical device or the identity of a spell contained within a scroll
(or other text), symbol or potion may be determined by any practitioner of a Method
consistent with the item being studied. If a character has learned only the Prayer and/or
Ritual Methods his discernment of magical capabilities will be limited to textual works.
Reading Magical Texts (Learning Spells)A spell is "learned" from a written source during an enchantment of the spell formula using an Etheric Discord rating equal to the difficulty of the spell contained within the formula. If the written spell is from the same Method as the character attempting to learn it, each point of such method training counts twice in the time calculation. If the text is written in a language unknown to the learner, this difficulty should be increased according to the degree of difference between that language and those known by the investigator. The spell is actually cast during each hour of the enchantment process, and appropriate fatigue expended.
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