Enchanting Materials

The Magical Methods of Enchantment, Word, Cabal, Magic Square and Thaumaturgy are capable of enchanting materials to form items of etheric power. Often the first such device is the Focus of the Mage. This device greatly reduces many of the risks in spell casting. Devices of protection and convenience may also be enchanted by the mage with appropriate Method training. Your GM will have rules governing the creation of such artifacts, needless to say the ingredients are rarely easily enchanted.

Materials to be formed into a magical device must be tuned to the etheric nature of the device they are to become. It is this process that we refer to as Enchantment. The process itself is lengthy, tedious and outside the realm of the game. We have simplified this process into two components; time and materials.

Materials

Every material is rated (or may be rated by your GM) for it's relative tuning to the Etheric. This is usually referred to as the Etheric Discord rating of the material. This rating is an ordinal value from 1 to 10 expressing the lack of etherial tuning inherent to the material. This characteristic may be referred to as Etheric Harmony, though this scale is the complement of ED.

Materials do exist "in the wild" that are inherently enchanted and disenchanted, (ED = 0 and EH = 0 respectively) such materials require no further manipulation for use in magical artifacts.

A mage may enchant an amount of material equal to 1 pound for each level of advanced training he has received in the relevant Method per enchantment sessions. This material may consist of either one (1) or three (3) different materials. When enchanting differing materials, the material as a whole is considered to have ED equal to that of the highest material plus two (2). If this results in an ED greater than 10, this combination of materials may not be enchanted together.

A mage's understanding of Physical Magic spells may assist in his enchantment of related materials. The following table shows the correlation between Physical Magic spells from various material classes and material types commonly required in producing artifacts. For each spell (create, detach, affix, amplify, accelerate, concentrate, intensify or remove) known by the mage reduce the effective ED of materials marked with an "X" by one. This reduction will never enchant a material fully. If such reductions would result in an ED of zero (0) or less, use an effective ED of one (1) for that enchantment. When enchanting a different materials simultaneously, this reduction may only be applied if all materials in the bundle qualify due to the same affinity(s).

Mtl Class Alchemetical Metals Gems Woods and Plants Liquids Essences and Perfumes Bones and Teeth Skins, Hides, Soft Tissue Organics
Rock, Dense X
Rock, Porous X
Dust X X
Liquid Water X X X
Mist X
Heat/Cold X
Fire X
Etheric Fire X X X X
Normal Air X
Poison Gas X

Time

Enchanting a material bundle in game terms simply means the expenditure of time to do so. All mages with the appropriate Method training are capable of this task, it just takes longer until you have the practice/experience. Calculate the time required to enchant a given bundle using the following equation:

(ED * 1000 ) / ( Magic Proficiency * Method Level ) = days of enchantment required

The process requires that the mage have access to the material bundle and the tools appropriate to his method for one hour of quite meditation/preparation per day. If you spend all day on horseback, you won't get your enchanting done. Simply keep an accounting of missed days and add that number to the requirement calculated above. Materials "partially" enchanted by a mage have no particular advantage to anyone else (except perhaps his prime apprentice). Materials that are left in a partially enchanted stage - with no active effort to continue the enchantment - will revert to their original ED in one month. Materials fully enchanted by a mage (ED = 0) will remain that way indefinitely. Until the material is bound into an artifact or device, it is completely mundane to anyone but the enchanter himself.

 

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updated on:   11 Feb 1999