Protective Magic

Now that we've all seen what we can do with magic, what does the lowly player character have available to protect himself from unscrupulous magicians intent on harming poor innocent apprentices? The first issue is detecting the presence of such a casting in a timely manner. All characters will have some magical sense about them be they completely clueless as to its value or a ranking archmage. Any time a spell is cast at the party, the GM will direct everyone to make a test against their Magic Proficiency.

Ward Self

Fatigue: 1 (+)
Range: n/a Area of Effect: self
Duration: momentary Difficulty: varies

The castor, as the recipient of an unwanted spell, may ward himself by casting this counter immediately. Choose the level of difficulty, roll that many d8. If the roll is less than (or equal to) the castor's Magic Ability, the unwanted spell must be cast at a level of difficulty equal to that required for the spell PLUS the number of die used to Ward the spell off. If the Ward fails, the castor of the Ward must expend additional fatigue to control his own spell, equal to the difficulty chosen.

Ward Area

Fatigue: 1 per die (+)
Range: n/a Area of Effect: std range
Duration: momentary Difficulty: varies

As for the Ward Self spell (see above) except that all within the castor standard range are protected. This counter costs one fatigue point per die. If the counter fails additional fatigue equivalent to the difficulty of the test is lost maintaining control of the etheric forces unleashed.

Dispel

Fatigue: 1 per die
Range: touch Area of Effect: a single spell
Duration: standard Difficulty: varies

The unweaving of another's casting is a difficult and time-consuming task with many caveats and modifiers based on what is being unwoven. A simple paragraph will not do to explain the mechanics involved.

Circle of Protection

Fatigue: varies
Range: self Area of Effect: [Magic] ft. diameter
Duration: standard Difficulty: varies

The first spell skill the initiate learns, it is created when the castor wishes added protection from magical influences outside his control. This protective etheric shell must be destroyed to be crossed by magical beings, providing physical protection from conjurations and summonings not otherwise available. Many layers of protection are possible and therefor no simple explanation is practical. 


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updated on:   11 Feb 1999