Basic Proficiencies
The initial translation of a character's attributes into functional abilities. These
four proficiencies (Stealth, Combat, Magic and Miracle) are endemic to the fantasy
role playing genre. All characters will have some ability in each of these four talents,
no special selection or requirements are necessary to perform at the calculated ability
levels. Advancement in any of these areas will, however, require dedication and
advancement in an associated regimen or profession.
Stealth
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[Strength + (Dexterity * 2) + Intelligence] / 4
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The act or action of proceeding furtively, secretly or imperceptibly.
The ability of a character to discern changes in the local environment and the ability
to quickly react to those changes. A low rating indicates not so much dexterital
clumsiness, but awkwardness in response to environmental uncertainty. Tripping over
landscape features that one would logically expect to find in a given locale, such as tree
roots on a forest path, and the resulting compromise in secrecy are representative actions
of the lower ratings.
Combat
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[Constitution + (Strength * 2) + (Dexterity * 2) + Charisma] / 5
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Beating up on stuff.
The ability of a character in combat is not simply a matter of brawn. Quickness and
mental acuity are important in wielding a weapon for maximum effectiveness in offensive
and defensive tactics. Personal drive and an innate sense of one's own invincibility
complete the image of the valiant warrior.
Magic
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[Intelligence + Charm - Ethics + 5] / 2
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The manipulation and control of etheric energies to exact physical and psychic
affects.
The performance of magical activities is more than an exercise in "mind over
matter". It often involves the subtle coercion of energies to perform activities
alien to those energies, literally forcing them to work for the wielder.
Miracle
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[Wisdom + Faith + Charisma - 5] / 2
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The direction of faith to accomplish inexplicable feats of charity.
Being a focal point for the miraculous requires a depth of understanding of the true
source of such power. It also requires belief and conviction in the strength and holiness
of that source. Finally, qualities of personal leadership are required to prepare the
uncommitted to experience the wondrous, the inexplicable and the divine.
Practical knowledge, skill or practice derived from direct observation or
participation.
The Bonus Experience value is intended to be utilized
immediately to add and/or modify existing skills and/or attributes - without the time
delay usually associated with such advancement. Follow the link
for a more detailed explanation, including suggestions for beginning characters.
Continue to Skill Attributes
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