Weaponless Styles
Familiarity with the use of the natural body in physical conflict. Basic training in a
weaponless style allows the character to add to the basic chance to hit listed for that
weapon in the attack tables, to utilize weapons from that style in the performance of
appropriate combat tactics and to increase the efficiency with which those weapons are
wielded. Advanced training in weaponless styles provides additional combat percentage
bonuses and make additional, more complex, tactics available for that weapon style.
Each weapon style is listed below, immediately followed by a list of the weapons wielded
in that style. The Weapon Damage Type used for Bash and Critical damage assessments
follows or, where more than one WDT is involved, listed along with the weapons themselves.
The tactics available with the weapon style are listed by level
of training. Finally, a table is provided indicating the additional number of events per
combat turn provided by the weapon style training by the wielder's Combat or Dexterity
score (as indicated).
(Optional Rule)
Advanced Training in a Weaponless Style allows an individual familiar with a style to
defend himself from it more easily. Advanced Training is defined for weaponless styles as
that training in excess of the first level. It is often represented by the equation
"( Lvl - 1 )". For each level of Advanced training possessed by an individual
facing a known style - reduce his enemies "to-hit" percentage by -5%.
Grapple
This style is modeled after Tai Chi and other passive-reactive weaponless styles.
- Weapons:
- one handed grapple, two handed grapple
- Weapon Damage Type:
- Bashing (where applicable)
- Base Tactics:
- Grapple, Dodge
- Level (2) Tactics:
- Disarm
- Level (3) Tactic:
- Take, Throw
- Level (4) Tactic:
- (Grapple) Control
- Level (5) Tactic:
- Control/Break
- Notes:
- Advancing training through Levels 2-5 requires four months of intensive work with
a skilled teacher in addition to the requisite experience to learn the techniques. Further
advancement (Levels 6+) is not subject to this requirement.
Tackle
This style is modeled after brute wrestling modes.
- Weapons:
- tackle
- Weapon Damage Type:
- Bashing (where applicable)
- Base Tactics:
- Tackle
- Level (2) Tactics:
- (Tackle) Control, Squeeze
This style is modeled after the improvised or untrained styles of typical bar-fights.
- Weapons:
- fist, gauntlet, boot, armored boot, bite, improvised clubs
(chair/table leg, cookware, etc), improvised dagger
(broken bottle, glass shard, sharp rock, etc)
- Weapon Damage Type:
- Basher (occasional cutter)
- Base Tactics:
- Normal (Weapon) Attack, Off-Hand (Weapon) Attack, Dodge, Tackle
- Level (2) Tactics:
- Entangle/Disarm (Weapon) Attack, Kick
- Level (3) Tactic:
- Squeeze
Fisticuffs
This style is modeled after the formal "gentleman's dispute".
- Weapons:
- fist
- Weapon Damage Type:
- Basher
- Base Tactics:
- Normal (Weapon) Attack, Off-Hand (Weapon) Attack, Dodge
- Level (2) Tactics:
- (Weapon) Parry, Off-Hand (Weapon) Parry
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