Weaponless Styles

Familiarity with the use of the natural body in physical conflict. Basic training in a weaponless style allows the character to add to the basic chance to hit listed for that weapon in the attack tables, to utilize weapons from that style in the performance of appropriate combat tactics and to increase the efficiency with which those weapons are wielded. Advanced training in weaponless styles provides additional combat percentage bonuses and make additional, more complex, tactics available for that weapon style.
Each weapon style is listed below, immediately followed by a list of the weapons wielded in that style. The Weapon Damage Type used for Bash and Critical damage assessments follows or, where more than one WDT is involved, listed along with the weapons themselves. The tactics available with the weapon style are listed by level of training. Finally, a table is provided indicating the additional number of events per combat turn provided by the weapon style training by the wielder's Combat or Dexterity score (as indicated).

(Optional Rule)
Advanced Training
in a Weaponless Style allows an individual familiar with a style to defend himself from it more easily. Advanced Training is defined for weaponless styles as that training in excess of the first level. It is often represented by the equation "( Lvl - 1 )". For each level of Advanced training possessed by an individual facing a known style - reduce his enemies "to-hit" percentage by -5%.


Combat Bonus Table

Grapple

This style is modeled after Tai Chi and other passive-reactive weaponless styles.

Weapons:
one handed grapple, two handed grapple
Weapon Damage Type:
Bashing (where applicable)
Base Tactics:
Grapple, Dodge
Level (2) Tactics:
Disarm
Level (3) Tactic:
Take, Throw
Level (4) Tactic:
(Grapple) Control
Level (5) Tactic:
Control/Break
Notes:
Advancing training through Levels 2-5 requires four months of intensive work with a skilled teacher in addition to the requisite experience to learn the techniques. Further advancement (Levels 6+) is not subject to this requirement.

Combat Bonus Table

Tackle

This style is modeled after brute wrestling modes.

Weapons:
tackle
Weapon Damage Type:
Bashing (where applicable)
Base Tactics:
Tackle
Level (2) Tactics:
(Tackle) Control, Squeeze

Combat Bonus Table

Brawl

This style is modeled after the improvised or untrained styles of typical bar-fights.

Weapons:
fist, gauntlet, boot, armored boot, bite, improvised clubs (chair/table leg, cookware, etc), improvised dagger (broken bottle, glass shard, sharp rock, etc)
Weapon Damage Type:
Basher (occasional cutter)
Base Tactics:
Normal (Weapon) Attack, Off-Hand (Weapon) Attack, Dodge, Tackle
Level (2) Tactics:
Entangle/Disarm (Weapon) Attack, Kick
Level (3) Tactic:
Squeeze

Combat Bonus Table

Fisticuffs

This style is modeled after the formal "gentleman's dispute".

Weapons:
fist
Weapon Damage Type:
Basher
Base Tactics:
Normal (Weapon) Attack, Off-Hand (Weapon) Attack, Dodge
Level (2) Tactics:
(Weapon) Parry, Off-Hand (Weapon) Parry
 

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updated on:   12 Feb 1999