Learning and Improving Skills
Experience points are spent in a number of ways to improve a characters
capabilities and skills.
Skills already known
- Skills previously acquired (at level 1 or better) are increased with the expenditure of
Experience points equal to the current level of skill times 100. For example; a Warrior
hoping to improve his Hammers(1) skill would spend 100 points to achieve Hammers(2).
Hammers(3) would require 200 additional points and so forth.
New Skills
- New Skills are "locked" with the expenditure of 500 Experience Points and may
not be utilized until a four month "learning" period has been completed. This
period must not be interrupted by extensive adventuring. An exception to this is new
Skills acquired via the Experience Bonus value
on a newly generated character. Such Bonus Skills cost 100 points and have no learning
period.
New Methods
- These skills are locked in the same way as New Skills, but require a longer period of
education before they can be utilized. This period is listed with the descriptions of the
skills as Time of Study (Again, extensive campaigning during this period would
severely disrupt the requisite learning processes.) Characters are required to provide
sufficient moneys to maintain their current lifestyle for this period of time. An
exception to this is new Methods acquired via the Experience
Bonus value on a newly generated character. Such Bonus Methods cost 100 points and
have no learning period.
Professional Skills
- New Professional Skills are locked in the same way as New Skills, but require a longer
period of education before they can be utilized. This period is listed with the
descriptions of the skills as Time of Study (Again, extensive campaigning
during this period would severely disrupt the requisite learning processes.) Characters
are required to provide sufficient moneys to maintain their current lifestyle for this
period of time.
- Professional Skills previously acquired (at level 1 or better) are increased with the
expenditure of Experience points equal to the current level of skill times 100. However,
these skills continue to require the same education period every level they are to be
increased.
Basic Proficiencies
- Increasing a Proficiency (Combat, Stealth, Magic or Miracle) by one requires the
expenditure of Experience Points equal to ten times the current score of that Proficiency.
For example; our Warrior friend was fortunate enough to garner an initial Combat score of
19. To elevate that score to 20 would require 190 Experience Points. However, no amount of
experience can improve any Basic Proficiency to greater than twice (2X) the
characters original score in that Proficiency.
Character Attributes
- The character attribute of Intelligence, Wisdom, Constitution, Strength, Dexterity,
Speech, Appearance, Art, Ethics, Faith, Charisma or Charm may be increased by one point as
if it were a New Skill. Lock this improvement with the expenditure of 500 Experience
Points. A four month training" period is required. This period must not be
interrupted by extensive adventuring. These improvements DO NOT include the recalculation
of other, dependent, attributes.
Physical Characteristics
- The physical characteristic of Body may be increased by one point with the
expenditure of Experience Points equal to fifteen times the current characteristic value.
Our example Warrior may want to increase his Body from 16 to 17. To do this he would
expend 16 * 15 = 240 EP. Body may not be increased to greater than twice the
characterss combined Constitution and Strength.
- The physical characteristic of Stamina may be increased by one point with the
expenditure of Experience Points equal to twenty-five times the current characteristic
value. Our example Warrior may want to increase his stamina from 8 to 9. To do this he
would expend 8 * 25 = 200 EP. No amount of experience can improve Stamina beyond twice the
characters Constitution score.
- There may be cases in which a character may not improve physical characteristics at all
as these characteristics may initially exceed the aforementioned maximums. Such characters
would have to first increase the limiting attribute(s).
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