Academic Skills
Prerequisites: Chirurgery (2), Chemistry (2)
LEVEL |
DESCRIPTION |
1 |
Proper mixing of compounds to form basic apothecary elixirs, poisons, balms and
Chirurgery (2+) prescriptions. |
2 |
Ability to determine uses of herbs, plants and other previously "unknown"
materials. |
3 |
Determination of the effects of any ingredient on the human body by sight, smell
and/or taste. Proper laboratory equipment will reduce the difficulty of such
determinations by dice levels in one to three hours. |
TIME OF STUDY: 1 year
Prerequisites: Carpentry (1), Mathematics
(1)
LEVEL |
DESCRIPTION |
1 |
Designing, engineering and planning of civilian homes and businesses. Preparation of
plans requires one week per 100 sq. ft. |
2 |
Supervision of all phases of construction of civilian homes and businesses. |
TIME OF STUDY: 6 months
Prerequisites: Shipbuilding (1), Mathematics
(2)
LEVEL |
DESCRIPTION |
1 |
Design of river craft and freshwater barges. |
2 |
Design of oceangoing merchant vessels of up to 450 tons displacement. Supervision of
construction of freshwater craft. |
3 |
Design of oceangoing light warships to 500 tons and heavy merchant vessels to 2000
tons. Supervision of construction of oceangoing merchant vessels to 450 tons. |
TIME OF STUDY: 1 year
Prerequisites: Mathematics (2)
LEVEL |
DESCRIPTION |
1 |
Navigation by quadrant and star chart, ±2º error. Able to determine north any time
some stars, the sun or even the moon is visible. |
2 |
Prediction of eclipses with a 75% chance of accurate prediction. Navigation accuracy
increases to ±1º error. |
3 |
Creation of star charts, ability to chart unfamiliar seas or countryside. Eclipse
prediction chance of success increases to 98%. Navigation accuracy increases to ±0.5º
error. |
TIME OF STUDY: 1 year
Min. Attributes: IQ 12
Prerequisites: Latin (3)
LEVEL |
DESCRIPTION |
1 |
Identification of plants. |
2 |
Ability to choose the correct plant for any given application or use. |
3 |
Ability to encourage plants to grow to twice their natural size through the use of
fertilizers and plant care skills. |
TIME OF STUDY: 1 year.
Min. Attributes: Dexterity 8
Prerequisites: Mathematics (1)
LEVEL |
DESCRIPTION |
1 |
Poison manufacturing, one pint does 1d6 damage for every two Chemistry levels and
requires one week to create. |
2 |
Acids manufacturing, one pint does 1d6 damage for every three Chemistry levels and
requires one week to create. |
3 |
Bases manufacturing, one pint does 1d6 damage for every three Chemistry levels and
requires one week to create. |
4 |
Black powder (gunpowder, sifted) manufacturing, one cup does 1d6 damage for every
three Chemistry levels and requires one week to create. |
5 |
Sulfur matches, 10 matches may be made per week. |
6 |
Black powder (gunpowder, corned) manufacturing, one cup does 2d4 damage for every
three Chemistry levels and requires one week to create. |
7 |
Crystal growth, ability to concoct a solution that will cause a single crystal to grow
at a rate of one pound per ten weeks. Each week of growth adds an additional die to the
difficulty of the operation with success determined at the conclusion of the growth
period. |
8 |
Directed crystal growth, ability to cause the aforementioned crystal to assume a
predicted and useful shape with the rate of growth and same chance of flaw as normal
crystal growth (level 7). |
9 |
Crystal weaponry, ability to grow crystals in such a way as to make them acceptable
material for the construction of blade weapons of uncanny sharpness. |
TIME OF STUDY: 6 months.
Min. Attributes: IQ 8, Dexterity 8, Wisdom 8
LEVEL |
DESCRIPTION |
1 |
Field or hospital experience allows the stanching of wounds so as to stop moderate
bleeding. Repair of large (greater than 50% of Hit Points) puncture or edge weapon wounds
by sewing. Prevention of shock due to excessive damage or burn. Prevention of scarring
from minor burn damage. |
2 |
Basic understanding of human anatomy. Prescription of pain killing powders and elixirs
(safe preparation of such prescriptions is an Apothecary skill.) |
3 |
Location and extraction of foreign objects from a wound. Failure requires an
additional test at Difficult(D4) difficulty level to avoid causing Arterial Bleeding.
Setting of broken bones. Failure indicates 5d6% impairment of limb usage. |
4 |
Tooth extraction, the removal of decayed teeth. Failure indicates (01-65%) the removal
of the wrong tooth, or (66-100%) the tooth breaks requiring surgery to repair, meanwhile
the patient will be in extreme pain. |
5 |
Cauterizing wounds with a heated iron or fire to stop bleeding and eliminate
infection. Shock in the patient is avoided with an additional Difficult(D4) test. Scarring
will result 50% of the time, scars of the face will reduce Personal Appearance 1d6 points.
|
6 |
Surgery and other procedures involving the use of a scalpel. Lancing of boils,
amputation of extremities and the removal of bits of broken teeth/roots. Bleeding, or
"leaching" may be performed as prescribed for various ailments. |
7 |
Major amputation, the removal in part or whole of a limb may be performed. Failure
indicates uncontrolled bleeding. |
TIME OF STUDY: 6 months.
Prerequisites: Mathematics (1)
LEVEL |
DESCRIPTION |
1 |
Ability to maintain accurate records of business type transactions. |
2 |
Ability to manipulate business records in such a way as to show either 10% greater or
10% less profit than actual. This method is entirely accurate it is a matter of where
certain expenses are accounted for. |
3 |
Ability to manipulate duplicate business records to minimize reporting of profits for
tax purposes. The actual reduction in profits is equal to the Intelligence Level of the
financier. Persons caught defrauding Feudal governments of tax moneys were treated exactly
as thieves, i.e. fingers or hands were removed with extreme prejudice and generally great
publicity. This dissuades most Financiers from getting to creative with their books. |
TIME OF STUDY: 1 year.
Min. Attributes: IQ 14, Dexterity 16
LEVEL |
DESCRIPTION |
1 |
Appraisal and identification of all type of gems as well as understanding of the
"typical" cuts that identify Wrought, Normal, Dwarf and Alchemetical Gems. |
2 |
Ability to perform Normal cuts on Emerald, Sapphire, Ruby and all semi-precious gems. |
3 |
Ability to perform Normal cuts on Diamond. |
|
NOTE: Enchantment Method required for further advancement. |
4 |
Production of the Great Water of Emerald. Materials requirements are listed in the
List of Alchemetical Materials. Process requires 240 - [Magic] days and produces 10 +
1d100 "doses" of potion of True Sight (see Illusion Spell Skills Description for
effects) and one 200 ct. Alchemist's Emerald (see Armory, Jewelsmithy or the List of
Alchemetical Materials for uses and properties). |
5 |
Production of the Great Water of Sapphire. Process requires 480 - [Magic] days and
produces 10 + 1d100 applications of a liquid that amplifies the number of doses of any
Augury potion by 1d10 doses and one 200 ct. Alchemist's Sapphire. |
6 |
Production of the Great Water of Ruby. Process requires 640 - [Magic] days and
produces 10 + 1d100 "doses" of a potion that provides immunity from effects of
Fear or loss of moral for 1d6 hours and one 200 ct. Alchemist's Ruby. |
7 |
Production of the Great Water of Diamond. Process requires 720 - [Magic] days and
produces 10 + 1d100 applications of a liquid that, when poured over materials, instantly
reduces BMR by two levels, when drunk,increases IQ to 25 for 1d6 hours. |
TIME OF STUDY: Levels 1-3: 1 year. Levels 4-7: until the appropriate Great Water
has been produced once.
Min. Attributes: IQ 14
LEVEL |
DESCRIPTION |
1 |
Herblore, the ability to recognize common plants, uncommon and rare plants are
recognized at higher difficulty levels. |
2 |
For each advanced level of Herbalism training every spell of Therapeutic magic cast
Ritually is cast as if an two additional levels of training are possessed for that spell
skill provided that the appropriate herbs/materials are available. |
3 |
Prescription and preparation of proper pain killing powders and elixirs. Failure
indicates (1-65%) no effect or (66-100%) coma for 6d6 hours. Sleeping powders will cause
inebriation effects. Death will result if coma lasts longer than 27 hours. Opium or White
Lotus based powders may be prepared in 4+1d6 dose batches per four week period, provided
such materials are available. |
TIME OF STUDY: 1 year.
Min. Attributes: IQ 12
LEVEL |
DESCRIPTION |
1 |
Logic: addition and subtraction of any two numbers, given enough time. |
2 |
Geometry: Multiplication and Euclidean geometry, primarily in application, for use in
engineering calculations. |
3 |
Advanced Topics: Conics, Theory and Metaphysics, primarily for use in Astronomy,
Astrology and Cabalism. Useful in advanced Chemistry, Shipbuilding and Metallurgy. |
TIME OF STUDY: 2 years.
Prerequisites: Mathematics (1), Metallurgy (1)
LEVEL |
DESCRIPTION |
1 |
Experimentation with design, construction and firing of Bronze Hand Cannons. Requires
2.5 lbs. bronze, 2.5 lbs. worked wood for construction. Firing requires 1 cup of gunpowder
per two shots. Solid projectiles can be made from Iron (4/lb.) or lead (3/lb.).
"Shot" type projectiles are made from Iron (5/lb.) or lead (4/lb.). |
2 |
Experimentation with design, construction and firing of Bombards. Requires 4 cups
gunpowder and 8 lbs. iron or steel. Continued experimentation with design, construction
and firing of Hand Cannons advances to the use of 3 lbs. of steel as a replacement barrel
material for bronze. |
3 |
Continued experimentation with design, construction and firing of Bombards produces a
miniaturized version, the Grenade. Requires 1 cup corned gunpowder and 1 lb. steel. |
4 |
Frustration with clumsy ignition methods leads to investigation of mechanical
alternatives. This first attempt produces designs for a matchlock mechanism. Requiring 1
lb. of steel and 3 weeks to construct. |
5 |
Continued refinement of the hand cannon idea produces two worthy designs, both
utilizing the new matchlock, the pistol and the musket. Pistol requires 1 lb. steel and 1
lb. wood. Musket requires 6 lbs. steel and 2.5 lbs. wood. Small caliber rounds may be made
from Iron (8/lb.) or Lead (6/lb.). |
6 |
The matchlock proves to be difficult to maintain in adverse weather conditions.
Further work produces designs for the flintlock which does not require an open flame. This
mechanism also requires 1 lb. of steel and 3 weeks to construct. All previous firearms may
now be constructed with this new mechanism. |
7 |
Advances in quality of steels, specifically carbon steel, allow the barrel of the
musket to be rifled to increase accuracy and to reduce the amount of material required to
5 lbs. |
TIME OF STUDY: 1 year.
COMMENTS: The skills listed here refer only to the design and actual assembly of
equipment. The Cabinetry, Metallurgy, Chemistry and Metalworking required may be left to
trusted persons with those skills and at least a 15 Intelligence. The ideal Mechanician
would prefer to produce all of his own materials.
Min. Attributes: Con 12, IQ 12
LEVEL |
DESCRIPTION |
1 |
Smelting, drawing and casting of Lead, Zinc, and Bismuth. Produces 1 lb. of metal for
each Metallurgy level per week (i.e. [Metallurgy Level] lbs. per week). |
2 |
Smelting, drawing and casting of Iron. Produces [Metallurgy Level - 1] lbs. per week. |
3 |
Smelting, drawing and casting of Copper, alloying of Brass. Produces [Metallurgy Level
- 2] lbs. per week. |
4 |
Alloys investigations yield a workable Bronze. Produces [Metallurgy Level - 3] lbs.
per week. |
5 |
Continued work with alloys produces a serviceable Steel. Produces [Metallurgy Level -
4] lbs. per week. |
6 |
Smelting, drawing and casting of Silver. Produces [Metallurgy Level - 5] lbs. per
week. |
7 |
Smelting and casting of Gold. Produces [Metallurgy Level - 6] lbs. per week. |
8 |
Alloys investigation produces a superior "Carbon" Steel. Produces
[Metallurgy Level - 7] lbs. |
9 |
Smelting, drawing and casting of Platinum, alloying of Electrum. Produces [Metallurgy
Level - 8] lbs. per week. |
10 |
Smelting, drawing and casting of Mithril. Produces [Metallurgy Level - 9] lbs. per
month. |
TIME OF STUDY: 6 months.
Min. Attributes: IQ 15, Strength 12, Dexterity 12
Prerequisites: Architect, Civil (1)
LEVEL |
DESCRIPTION |
1 |
Designing, engineering and planning of military hard points and shelters. Design and
construction of small specialty crossbows, e.g. repeating, advanced strength (+1 damage
per Military Engineer level), and advanced materials (steel bow, +3 damage). |
2 |
Designing, engineering and planning of military structures such as fortified walls to
10' and Fortified Manor Houses. |
3 |
Design and construction of siege gunnes, e.g. Onager, Mangonel and Trebuchet. |
4 |
Designing, engineering and planning of all but the largest of military fortifications
(excludes only Castle V). Design and construction of heavy siege engines, e.g. Ballista
and Springal. |
5 |
Engineering and planning of great works of architecture and military fortification
(Aztec or Egyptian pyramids are examples as well as the great castles of Europe). |
TIME OF STUDY: 1 year.
Min. Attributes: IQ 12, Wis. 12, Dexterity 12
Prerequisites: Chirurgery(5)
LEVEL |
DESCRIPTION |
1 |
The preparation and prescription of salves and ointments for the treatment of various
skin irritations, swellings and rashes. The preparation and of a cordial of Cure Minor
Wound by creation of a Simple Artifact using the Enchanting Artifacts rules except that the Physician
will use only his Intelligence (rather than Magic Proficiency) and his Physician level
(rather than Method Level) to determine the time required for the enchantment, 4+1d6 doses
will result. |
2 |
Diagnosis and Treatment of common diseases: Common Cold, Dysentery, Rashes and Itches,
Pneumonia, Recurrent Fever, Chicken Pox, Tuberculosis and Leprosy. |
3 |
The preparation and of a cordial of Cure Disease by creation of a Simple Artifact using the Enchanting Artifacts rules except that the Physician
will use only his Intelligence (rather than Magic Proficiency) and his Physician level - 2
(rather than Method Level) to determine the time required for the enchantment, 4+1d6 doses
will result. |
4 |
Diagnosis and treatment of uncommon diseases: Leprosy of the Tomb, Malaria, Small Pox,
Typhoid Fever, Typhus, Cholera, Bubonic Plague. |
5 |
Treatment of paralysis may be attempted at a D5 level of difficulty, increasing by one
level (+D1) each month thereafter. Diagnosis and treatment of Poisoning by a prescription
of an antidote, which the physician may make if necessary. Successful administration of
such an antidote reduces the level of difficulty of all subsequent Constitution tests by
one level (-D1). |
TIME OF STUDY: 1 year.
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