Attribute Modifiers
Now that we have determined the basic attributes of the character, several
modifications must be made to account for gender, race, size, magical differences and social
status. Modifications specified by this section should not precipitate modifications
of Selected or Random Attributes not explicitly called for. Occasionally an attribute
rating will exceed the maximum values listed for it in the previous section, do not be
alarmed. Human (and quasi-human) ability often eludes quantification.
The modification results are all built into the spreadsheet, you may view the tables
themselves by following the {table} links.
Gender
Either of two divisions of organisms distinguished respectively as male or female.
The spreadsheet chooses Male 60% and Female 40% randomly. You may override this value
at will, but remember to do it in a copy of the character generation worksheet or
you may be unable to replace it properly.
Race (2D10)
A division of mankind possessing traits that are transmissible by descent and
sufficient to characterize it as a distinct human type. An interbreeding group within a
species.
There are an unlimited number of character races possible within the fantasy setting.
The most usual encountered in fantasy literature are those made popular by J.R.R. Tolkien
in his The Hobbit, and The Fellowship of the Ring trilogy, primarily the
Men, Elves, Dwarves, Gnomes and Hobbits. Yellow Tome has elected to restrict player
characters to these, and a few other races. Additional races include the Pixies to
represent a broad spectrum of wee folk, Saurigs to represent the reptilian
races from a score of sources, and the Half-Elf and Half-Orc cross-breeds to Men. {table}
Size (1d10, 2d10)
Each race has its own unique distribution of expected heights and weights. The 1d10
roll is used first to determine a basic "body type" with the thinnest/slightest
a "1" and the heaviest/largest a "10". The 2d10 roll is referenced
against the character's race resulting in the character's height (in inches). {table}
Horoscope (1d100)
Mystical forces will shape each character from an early age in a world where Magic is
real . This is incorporated into character generation through the determination of the
astrological sign and its effect on character attributes. {table}
Social Status (2d10)
Currently simply an input into the initial money calculation. Eventually this will
encompass several (generally race specific) tables detailing the position of the character
in his society. {table}
Continue to Physical Description
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