Attribute Modifiers

Now that we have determined the basic attributes of the character, several modifications must be made to account for gender, race, sizemagical differences and social status. Modifications specified by this section should not precipitate modifications of Selected or Random Attributes not explicitly called for. Occasionally an attribute rating will exceed the maximum values listed for it in the previous section, do not be alarmed. Human (and quasi-human) ability often eludes quantification.

The modification results are all built into the spreadsheet, you may view the tables themselves by following the {table} links.

Gender

Either of two divisions of organisms distinguished respectively as male or female.

The spreadsheet chooses Male 60% and Female 40% randomly. You may override this value at will, but remember to do it in a copy of the character generation worksheet or you may be unable to replace it properly.

Race (2D10)

A division of mankind possessing traits that are transmissible by descent and sufficient to characterize it as a distinct human type. An interbreeding group within a species.

There are an unlimited number of character races possible within the fantasy setting. The most usual encountered in fantasy literature are those made popular by J.R.R. Tolkien in his The Hobbit, and The Fellowship of the Ring trilogy, primarily the Men, Elves, Dwarves, Gnomes and Hobbits. Yellow Tome has elected to restrict player characters to these, and a few other races. Additional races include the Pixies to represent a broad spectrum of “wee folk”, Saurigs to represent the reptilian races from a score of sources, and the Half-Elf and Half-Orc cross-breeds to Men. {table}

Size (1d10, 2d10)

Each race has its own unique distribution of expected heights and weights. The 1d10 roll is used first to determine a basic "body type" with the thinnest/slightest a "1" and the heaviest/largest a "10". The 2d10 roll is referenced against the character's race resulting in the character's height (in inches). {table}

Horoscope (1d100)

Mystical forces will shape each character from an early age in a world where Magic is real . This is incorporated into character generation through the determination of the astrological sign and its effect on character attributes. {table}

Social Status (2d10)

Currently simply an input into the initial money calculation. Eventually this will encompass several (generally race specific) tables detailing the position of the character in his society. {table}

Continue to Physical Description


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updated on:   11 Feb 1999