The wearing of armor for the head is quite crucial to the continued survival of a
combatant in man-to-man personal combat with medieval weapons. Most of the larger helms
are traditionally worn with a Coif or Hood lining. This is managed by outfitting the
character with both pieces of equipment. Helms are able to absorb damage equal to
their "Class" number, see the rules and suggestions on Damage
Control for details.
HEAD ARMOR TABLE
||Any armor class worn without a helm is reduced in it's effectiveness
||Covering for the head and neck made of leather or quilted fabric. The hood may be worn
underneath helms or caps, increasing the total amount of damage absorbed by 1 point.
||Cap of boiled hardened leather with metal reinforcements riveted to it.
||Hood made of interlinked metal rings over a quilted fabric padding. The coif may be
worn underneath helms or caps, increasing the total amount of damage absorbed by 3 points.
This armor provides complete protection from throat slit and garroting attacks.
||A metal cap with leather fittings and padding.
||A reinforced metal cap with nasal guard and leather fittings and padding
||A reinforced metal cap with nasal guard, cheek plates and a hinged guard protecting
the back of the neck.
||Open face helm with protective plates surrounding the neck, provides complete
protection from throat slit and garrote attacks.
||Cylindrical full helm with eye slits and a number of small breathing holes. The weight
of this helm is supported on the shoulders, providing complete neck protection. Modify all attack percentages both from and at the wearer by 5% to opponent's
||Bascinet mounted upon the shoulders with a hinged visor for facial protection. Visor
down limits vision, modify all attack percentages both from and at the
wearer by 15% to opponent's advantage. The visor may be removed, or left in the
raised position to reduce combat penalty to 5%, but one point of damage absorption
capacity is lost. If left raised there is the possibility that it might drop down