Armor for the Head

The wearing of armor for the head is quite crucial to the continued survival of a combatant in man-to-man personal combat with medieval weapons. Most of the larger helms are traditionally worn with a Coif or Hood lining. This is managed by outfitting the character with both pieces of equipment. Helms are able to absorb damage equal to their "Class" number, see the rules and suggestions on Damage Control for details.


HEAD ARMOR TABLE

Class Name Description Cost(sp) Weight
0 None Any armor class worn without a helm is reduced in it's effectiveness by +10% - -
1 Hood Covering for the head and neck made of leather or quilted fabric. The hood may be worn underneath helms or caps, increasing the total amount of damage absorbed by 1 point. 5 2
2 Cuir-Boulli Cap of boiled hardened leather with metal reinforcements riveted to it. 15 2
3 Coif Hood made of interlinked metal rings over a quilted fabric padding. The coif may be worn underneath helms or caps, increasing the total amount of damage absorbed by 3 points. This armor provides complete protection from throat slit and garroting attacks. 35 3
3 Conical Helm A metal cap with leather fittings and padding. 35 3
4 Norman Helm A reinforced metal cap with nasal guard and leather fittings and padding 40 4
5 Classical Helm A reinforced metal cap with nasal guard, cheek plates and a hinged guard protecting the back of the neck. 45 4
6 Bascinet Open face helm with protective plates surrounding the neck, provides complete protection from throat slit and garrote attacks. 55 5
7 Crusader's Helm Cylindrical full helm with eye slits and a number of small breathing holes. The weight of this helm is supported on the shoulders, providing complete neck protection. Modify all attack percentages both from and at the wearer by 5% to opponent's advantage. 90 9
8 Visored Bascinet Bascinet mounted upon the shoulders with a hinged visor for facial protection. Visor down limits vision, modify all attack percentages both from and at the wearer by 15% to opponent's advantage. The visor may be removed, or left in the raised position to reduce combat penalty to 5%, but one point of damage absorption capacity is lost. If left raised there is the possibility that it might drop down unexpectedly. 150 10

  


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updated on:   11 Feb 1999