Physical (Combat) Based Skill Clusters
- The differences between the four Combat Skill Clusters are rooted in the source of the
training. More professional training is generally more specialized, more dependent on
superior weapon technology and takes longer.
- The kid mustered into military service for his lord or village is handed a weapon and
two days worth of training and sent off to fight. Finding this life better than the last,
the Warrior stays on, learning the way of the sword, and any other weapon available. Kind
of a brute, but with nothing to live for and everything to die for.
Physical Combat |
Stealth |
Light Axe Weapons |
Hide in Shadows |
Hand-to-Hand Weapons |
Move Silently |
Cudgel Weapons |
Acrobatics |
Spear Weapons |
Thrown Weapons |
Magic |
Shield Weapons |
Ward Self, protective |
Dodge |
Ritual Method |
Berserker Rage |
Grapple |
General |
Tackle |
Chirurgery |
Immobile Opponent Removal |
Forestry |
Man-at-Arms
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Age: +4 years |
- Brought up with a conviction of duty to the town/village militia, having practiced most
of his life with the weapons of the local constabulary organization. Imbued with a sense
of honor and camaraderie with his fellow men-at-arms. Fights honorably against his own but
can be a savage killer against those he considers dishonorable. A fallen man-at-arms is a
comrade first and an enemy second. As for the rest of society, there are members of the
other sex for pleasure, children (and the infirm) who need protection, and cowards.
Physical Combat |
Stealth |
Polearm Weapons(2) |
Acrobatics |
Single Edge Bladed Weapons |
Move Silently |
Short Bladed Weapons(2) |
Hammer Weapons(2) |
General |
Self Bow Weapons(2) |
Chirurgery |
Shield Weapons |
Military Engineer |
Dodge |
Immobile Opponent Removal |
Grapple |
Tackle |
- Trained with a conviction of duty to the chivalric code of honor, duty, law, and upright
conduct within the retinue of an honorable nobleman. Access to the finest of weapons and
armor and commensurate combat training is a key feature. Fights honorably against all
enemies, killing only when necessary (or ordered to). Society is a delicate thing that
must be protected from evil and dishonorable intention with all the strength Chivalry can
muster in support of their honored lord.
Physical Combat |
Magic |
Polearm Weapons(2) |
Protection from Evil, miracle |
Two Edge Bladed Weapons |
Protection from Magic, miracle |
Single Edge Bladed Weapons |
Prayer Method |
Shield Weapons(2) |
General |
Crossbow Weapons |
Chirurgery |
Dodge |
Military Engineer |
Grapple |
Service |
Tackle |
Armory |
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Riding |
- Characters born of noble or royal parentage (see Social Status) add only +4 years
to their Age as it is assumed that they would have been trained in this cluster from an
earlier age.
- Trained with a conviction of duty to the chivalric code of honor, duty, law, and upright
conduct as an honorable nobleman. Access to the finest of weapons and armor and
commensurate combat training is a key feature. However, much of the training time for
weapons is "interrupted" with training in leadership and governance skills
required to run a fief. Fights honorably against all enemies, killing only when necessary.
Society is tool and a burden. A tool to procure power and resources to fight the evil foe.
A burden on the limited resources at hand and a source of interminable squabbles and
distractions from the real challenges of an honorable fighting (wo)man.
Physical Combat |
General |
Two Edge Bladed Weapons(2) |
Chirurgery |
Mounted Lance Weapons |
Military Engineer |
Single Edge Bladed Weapons |
Service |
Shield Weapons(2) |
Armory |
Dodge |
Riding |
Tackle |
Finance |
Grapple |
Falconry |
Magic |
Protection from Evil, miracle |
Protection from Magic, miracle |
Ritual Method |
- Characters born of noble or royal parentage (see Social Status) add only +8 years
to their Age as it is assumed that they would have been trained in this cluster from an
earlier age.
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