Combat Skills
- The ability to work oneself into a frenzy of bloodlust, also the accidental achievement
of this state due to a lack of control of the Ferocious
Attack tactic. Willful achievement of this state requires a successful test of
difficulty equal to the Faith attribute of the character against Wisdom. The character so
affected immediately discards any secondary weapon and attacks maniacally with both hands,
swinging wildly about until all opponents have been overcome. The character must
immediately recalculate Blows to be (½ usual for the
weapon + 2). This tactic utilizes the attack matrix percentage for the utilized
weapon, increasing the to hit percentage by +Combat%
and a +5% bonus for each level of advanced proficiency
with that weapon style and a +25% bonus to hit. A Critical
Hit is delivered on a hit location roll of x7 in
addition to any other digits already available. No defensive or life preserving tactics or
actions may be chosen by the Berserk individual. Non-Critical damage does not affect the
character in such a state until combat is completed, this may result in the death of the
character from accumulated wounds long after he would normally have passed out.
Immobile Opponent Removal
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Combat |
- The elimination of opponents who are stunned, unconscious or otherwise immobile. This
tactic utilizes the attack matrix percentage for the utilized weapon, increasing the to
hit percentage by +Combat% and a +5% bonus for each level of advanced proficiency with that
weapon style and a +50% bonus to hit. Success
indicates the deliverance of the maximum damage possible for the weapon, Critically
to the body part of the attacker's choice (usually neck or heart).
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