Combat Skills

Berserker Rage

Wisdom
The ability to work oneself into a frenzy of bloodlust, also the accidental achievement of this state due to a lack of control of the Ferocious Attack tactic. Willful achievement of this state requires a successful test of difficulty equal to the Faith attribute of the character against Wisdom. The character so affected immediately discards any secondary weapon and attacks maniacally with both hands, swinging wildly about until all opponents have been overcome. The character must immediately recalculate Blows to be (½ usual for the weapon + 2). This tactic utilizes the attack matrix percentage for the utilized weapon, increasing the to hit percentage by +Combat% and a +5% bonus for each level of advanced proficiency with that weapon style and a +25% bonus to hit. A Critical Hit is delivered on a hit location roll of x7 in addition to any other digits already available. No defensive or life preserving tactics or actions may be chosen by the Berserk individual. Non-Critical damage does not affect the character in such a state until combat is completed, this may result in the death of the character from accumulated wounds long after he would normally have passed out.

Immobile Opponent Removal

Combat
The elimination of opponents who are stunned, unconscious or otherwise immobile. This tactic utilizes the attack matrix percentage for the utilized weapon, increasing the to hit percentage by +Combat% and a +5% bonus for each level of advanced proficiency with that weapon style and a +50% bonus to hit. Success indicates the deliverance of the maximum damage possible for the weapon, Critically to the body part of the attacker's choice (usually neck or heart).
 

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updated on:   11 Feb 1999