Magic Based Skill Clusters
The differences between each of the six Magical Skill Clusters is primarily one of
Method. The practitioner of any of these clusters could certainly learn to use other
methods, in fact is encouraged to do so. But, the primary method utilized should be of the
cluster's preferred method.
Primative Talent
|
Age: +0 years |
- Blessed (or cursed) with the gift of innate spell casting ability. A lot of talent and
very little training yields some pretty mundane spells. The character can really be of any
profession, just ostracized from the community when these mysterious powers become
manifest, or at least difficult to ignore. The Primative Talent may be bitter, thankful,
resentful or just curious about society but there is always an element of fear. No one
wants to be burned at the stake for being gifted.
Physical Combat |
Magic |
Knife Weapons |
Hold Small Animal, coercive |
Dodge |
Circle of Protection, protection |
|
Detect Tracks |
General |
Find Direction |
Any One Craft Skill(2) |
Detect Magic |
|
Charm Person, coercive |
Stealth Skills |
Essence Method |
Hide in Shadows |
Six (6) Additional Magical Spells of
the players choice at basic |
- A curious student of the mechanisms of magic and numbers and their relationships. Years
of formal tutelage in mathematics and magic are required to begin even the simplest
castings. Each success and even failure has a distinct, rational explanation, in the logic
of the Magic Square. Society is viewed as a generally uneducated and ignorant lot, and
probably better for it as the power behind magic is best left to those such as the Hex
Master.
Physical Combat |
Magic |
Knife Weapons |
Three (3) Coercive Spells at basic |
Staff Weapons |
Two (2) Traumatic Spells at basic |
Dodge |
Circle of Protection, protection |
General |
Magic Square Method |
Mathematics(2) |
Ritual Method |
Ink and Paper Making(2) |
Finance |
- A student and follower of the muse. A combination of training and talent with music and
the tonal/rhythmic expressions of etheric power. Often these characters are professional
troubadours or other performers unaccepted by polite society but in considerable demand
for their entertainment skills. Social tendency to be loners or to keep to their own kind.
Physical Combat |
Magic |
Knife Weapons |
Four (4) Coercive Spells at basic |
Staff Weapons |
Circle of Protection, protection |
Dodge |
Avert, protection |
General |
Enchantment Method |
Language: Music(2) |
Ritual Method |
Instrument Playing(2) |
Dance |
Thaumaturgist
|
Age: +8 years |
- A student of tricks and slight of hand. Ardent study of the powers of illusion to
deceive, empower and manipulate. Often professional jounglers or "fools" with a
capricious edge. Tendency to be perceived as either ignorant or shifty and sly, social
relations are problematic for most such practitioners.
Physical Combat |
Magic |
Thrown Weapons |
Sight, illusive |
Knife Weapons |
Sound, illusive |
Dodge |
Smell, illusive |
|
Touch, illusive |
General |
Taste, illusive |
Herbalism |
Change, illusive |
Gemology |
Thaumaturgy Method |
Chemistry |
Juggling/Foolery |
Stealth |
Metallurgy |
Acrobatics |
Power Word
|
Age: +10 years |
- A student of words and language. Ardent study of arcane texts and languages and the
relationships between these utterances and the etheric. Commonly hold positions of court
or personal Sage or simple hermits. Socially aloof and unapproachable, often disappearing
into a library or other arcane lab for weeks at a time, chasing down some elusive secret.
Secretive to a fault, not even willing to share his own name or true identity with the
best of friends.
Physical Combat |
Magic |
Staff Weapons |
Four (4) Coercive Spells at basic |
Dodge |
Two (2) Therapeutic Spells at basic
or Two (2) Healing Miracles at basic |
General |
Circle of Protection, protection |
Four (4) Languages at basic |
Word Method |
Ink and Paper Making |
Ritual Method |
Two (2) Arcane Languages at basic |
- A student of art and symbols. Ardent study of the painstaking detail of the
relationships between pattern, art and the etheric. Many are professional artists - and
make a paltry living at it. Socially aloof and often morally questionable, none-the-less
often desirable "dangerous" members of some circles of the social elite. Some
will find more stable employ in the services of weapon or armor smiths for their ability
to impart "permanent" magical properties as well as artistic decoration.
Physical Combat |
Magic |
Staff Weapons |
Four (4) Physical Spells at basic |
Dodge |
Two (2) Traumatic Spells at basic |
|
Circle of Protection, protection |
General |
Fly, augury |
Painting and Drawing |
Detect Life, augury |
Ink and Paper Making |
Detect Magic, augury |
|
Cabal Method |
|
Ritual Method |
|