Augury Spell Skills
The day to day spells of detection, communication and transportation. Once cast, spells
of detection must overcome the target's concealment, spells of communication and
transportation simply manifest the effect.
Detect Demeanor
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Fatigue: |
1 |
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Range: |
20 ft. |
Area of affect: |
individual |
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Duration: |
5 min. |
Difficulty: |
Challenging(D3) |
Reveals the personal demeanor of one individual to the caster. This should be
communicated to the player using terms such as vile, holy, ambivalent, evil,
good, etcetera. The answer is to be determined by referencing the Ethics and Faith
of the individual augured.
Detect Altitude
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Fatigue: |
1 |
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Range: |
personal |
Area of affect: |
personal |
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Duration: |
5 min. |
Difficulty: |
Simple(D2) |
Reveals the altitude relative to sea level, based on comparison of the local air
pressure to a remembered datum.
Detect Life
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Fatigue: |
1 |
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Range: |
personal |
Area of affect: |
[Magic] ft. |
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Duration: |
15 min. |
Difficulty: |
Challenging(D3) |
Reveals the presence of a living being within range. Generally limited to life forms
with intelligence as this is the aspect of being tied to the etheric.
Detect Etheric
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Fatigue: |
2 |
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Range: |
personal |
Area of affect: |
[Magic] ft. |
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Duration: |
[Magic] min. |
Difficulty: |
Challenging(D3) |
Reveals the the relative intensity etheric force and its general location or direction.
The presence of such a force must first be revealed via Etheric Perception.
Detect Metal
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Fatigue: |
1 |
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Range: |
personal |
Area of affect: |
[Magic] ft. |
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Duration: |
[Magic] min. |
Difficulty: |
Challenging(D3) |
Reveals the presence and location of a specified metal within the area of effect.
Detect Secret Door
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Fatigue: |
1 |
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Range: |
visual |
Area of affect: |
one door |
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Duration: |
5 min. |
Difficulty: |
Challenging(D3) |
Reveals the discontinuity in a surface indicating a hidden passage, getting such a door
open is another problem.
Detect Tracks
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Fatigue: |
1 |
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Range: |
visual |
Area of affect: |
personal |
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Duration: |
[Magic] hours* |
Difficulty: |
Challenging(D3) |
Enables the caster to determine the type of creature that has passed through the
visible area provided that visible signs are available. The duration listed indicates the
length of time such spoor could be followed provided that conditions of visibility
remained relatively good. This spell must be cast at higher difficulty levels pursuant to
the existing conditions.
Detect Direction
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Fatigue: |
1 |
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Range: |
personal |
Area of affect: |
personal |
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Duration: |
5 min. |
Difficulty: |
Simple(D2) |
Reveals to the caster the exact direction of true North.
Detect Distance
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Fatigue: |
1 |
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Range: |
personal |
Area of affect: |
personal |
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Duration: |
[Magic] min. |
Difficulty: |
Challenging(D3) |
Allows the caster to determine either 1) the exact distance traveled in the duration
period or 2) the exact, line of sight, distance to any visible marker.
Detect Volume
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Fatigue: |
1 |
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Range: |
visual |
Area of affect: |
visual |
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Duration: |
[Magic] min. |
Difficulty: |
Challenging(D3) |
Allows the caster to determine the volume of any container, room, hole, etceteras that
he can view the entire extents of. The expected volume of unopened containers can also be
estimated. The presence of a hidden compartment could be revealed by comparing the
expected volume of a trunk against the visible interior volume.
Detect Hidden Features
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Fatigue: |
1 |
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Range: |
visual to 50' |
Area of affect: |
personal |
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Duration: |
15 min. |
Difficulty: |
Challenging(D3) |
Four separate spell skills, each learned independently, but cast as one spell:
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Shifting Walls |
Reveals whether seemingly solid walls actually move. |
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Sloping Passages |
Reveals whether a seemingly level passage actually slopes up or down. |
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Small Traps |
Whether a small trap or snare is present |
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Large Traps |
Whether a room or corridor is actually a large trap |
A second Challenging(D3) test is made to determine whether the trigger mechanism is
revealed.
Detect Enemies
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Fatigue: |
2 |
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Range: |
personal |
Area of affect: |
[Magic] ft. |
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Duration: |
15 min. |
Difficulty: |
Challenging(D3) |
Reveals the presence of persons or creatures liable to cause the caster intentional
harm. A second Difficult(D4) test will reveal the number of enemies detected. A third
Strenuous(D5) test will even reveal the nature of these enemies. Note that each previous
test must be successful to allow the castor to attempt the following.
Detect Evil
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Fatigue: |
2 |
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Range: |
personal |
Area of affect: |
[Magic] ft. |
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Duration: |
15 min. |
Difficulty: |
Challenging(D3) |
Reveals the presence of evil purpose in some creature or alternatively the presence of
Undead, Dæmons, Spirits and the like, however masked, hidden or disguised.
Detect Good
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Fatigue: |
2 |
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Range: |
visual to 20' |
Area of affect: |
individual |
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Duration: |
15 min. |
Difficulty: |
Challenging(D3) |
Reveals honourable, trustworthy or beneficial intentions in any being.
Detect Jewel
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Fatigue: |
3 |
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Range: |
personal |
Area of affect: |
10 ft. |
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Duration: |
15 min. |
Difficulty: |
Challenging(D3) |
Reveals the presence and general location of gems as well as the distinction of
precious versus semi-precious
Detect Poison
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Fatigue: |
2 |
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Range: |
personal |
Area of affect: |
adjacent |
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Duration: |
5 min. |
Difficulty: |
Challenging(D3) |
Reveals the presence of poison in/on an object or food. May also be cast to determine
the hazardousness of gasses, etceteras, within an area of [Magic] ft. of the caster.
Detect Old Tracks
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Fatigue: |
2 |
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Range: |
personal |
Area of affect: |
visual |
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Duration: |
[Magic] hours* |
Difficulty: |
special |
Enables the caster to determine the type, number, size, and relative time of passing of
any creature leaving visible evidence of passage through the visible area. The Difficulty
is equal to the Number of Days Since Passage ÷ 3. If rains, etceteras have obscured such
tracks the difficulty is equal to the Number of Days Since Passage. The duration listed
indicates the length of time such spoor could be followed provided that conditions of
visibility remained relatively good.
Detect Observation
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Fatigue: |
2 |
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Range: |
personal |
Area of affect: |
[Magic] ft. |
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Duration: |
5 min. |
Difficulty: |
Challenging(D3) |
Reveals whether the caster is being watched in some manner. The physical
manifestation is generally a hair standing on end prickle on the back of the
neck. If the watcher has a physical manifestation, the direction to this manifestation can
be determined with another successful Challenging(D3) test.
Detect Path
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Fatigue: |
3 |
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Range: |
personal |
Area of affect: |
visual |
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Duration: |
[Magic] min. |
Difficulty: |
Simple(D2) |
By means of this casting the character will be made able to backtrack his way out of a
current lost or disoriented situation. Note that the castor must have previously traveled
the path.
Detect Unknown Path
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Fatigue: |
1 each 5 min. |
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Range: |
personal |
Area of affect: |
visual |
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Duration: |
[Magic] min. |
Difficulty: |
Challenging(D3) |
Similar to Detect Path above, however, this casting allows for egress from
situations where the caster has not personally traveled the path previously.
Detect Illusion
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Fatigue: |
4 |
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Range: |
personal |
Area of affect: |
visual |
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Duration: |
[Magic] min. |
Difficulty: |
Simple(D3) |
Enables the caster to willfully force himself to re-look at a situation or event
specifically tuning perceptions to catch falsity (illusion). Success generates an
immediate test to penetrate the Illusion (see the Illusion section for procedure) at a two
die advantage. Communication of details of the illusion to others would allow them an
additional illusion penetration test at a one die advantage.
Fly
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Fatigue: |
1 |
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Range: |
touch |
Area of affect: |
individual, self |
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Duration: |
maintained, 1-6 hrs. |
Difficulty: |
Challenging(D3) |
The caster is able to fly 250 feet per turn (~25 mph). If extended cross-country flight
is involved, range is 25 to 150 miles. Duration is "checked" every hour. Roll
1d6, if the result is less than or equal to the amount of time in hours already passed the
spell is over. Normal encumbrance rules apply for carrying additional materials.
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