Applying Damage
When your character (or the GM's character/monster) receives damage discussions
must be made as to how it is to be applied to the character. All damage must be assessed
to your character (written on the character sheet) before any further actions will be
accepted by that character. Playtesters have determined the following general guidelines
to be fairly effective in prolonging character viability.
Is the damage critical? |
There really aren't any decisions to be made. Write down the amount of damage
sustained and location. Then determine if the blow was incapacitating; limbs may be
rendered useless, organs destroyed or the character may simply be dead. |
Is the damage to the head? |
If such damage is not critical, spend Fatigue/Stamina leaving one point for continued
consciousness. If you've got damage left over, or it is critical, spend your helm - you
won't need it if you're dead anyway. Finally multiply the remainder by 5 and apply it
against the Body. If you're dead by less than 5 points, spend the last Fatigue/Stamina and
pass out (again unless it's critical). Recalculate your Body and hope what your fighting
isn't hungry. |
Is the damage to the chest? |
Usually it is best to take the first non-critical chest shot at full damage if you
can. Save your Fatigue/Stamina for later. Character's with low Body scores, or previous
damage, may want to use some Fatigue/Stamina to offset some or all of the damage. Apply
the remainder against Body. |
Is the damage to a limb? |
This is usually a "flesh wound" just apply one-fifth of the damage against
your Body and be done with it. Critical damage can incapacitate, maim or amputate a limb.
The attacker rolls percentage dice. If the result is less than the percentage of critical
damage done [Damage*100/Body]% the limb is rendered useless at the point of impact.
A final detail to keep in mind on limb damage: if the total damage accumulated to the limb
exceeds the Body score of the recipient, all additional damage to that limb is
considered critical. |
The GM will keep a similar tally for their Characters/Monsters, though not necessarily
as detailed, and will often more rigidly follow these guidelines. There is simply not
enough time to make more subtle decisions when there are a dozen monsters to follow.
Death
Death occurs when the Body score is reduced to zero. The body continues to
"bleed" one Body point per turn (3 per minute) after death. The body may be
resuscitated by repairing this accumulating damage etherically. Once the Body level
exceeds zero again natural healing can begin and the character is alive.
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