Miracle Based Skill Clusters

Although each of these skill clusters is of a religious nature, there are distinct differences in the manner (and in two cases deity) recognized and worship by the practitioner. The first three; Healer, Friar and Cleric are clearly followers of the faith of the Holy Church (Roman Catholic). Each chooses to express his Christian experience in distinctly different manners. The Shaman and Druid actually are best characterized as practicing animistic or pagan religions. The specific nature of this practice is, however, not public knowledge as such would probably result in their execution.


Healer

Age: +7 years

A marginal renegade from the Holy Church, not above taking compensation for his service to mankind. The character will have no hopes of position or recognition from the organized church, in fact this would probably be distained. The Healer's methods will include any that he has found, or been taught, are successful at treating or healing disease or injury. Socially, a gracious and humble individual well loved at least for the service provided and often for stories and/or news from the itinerant lifestyle.

Physical Combat Magic
Staff Weapons Three (3) Therapeutic Spells at basic
Dodge Cure Disease Miracle (healing)
Heal Minor Wound Miracle (healing)
General Prayer Method
Chirurgery(2) Ritual Method
Herbalism(3)
Service

Friar

Age: +3 years

A follower of the tenets, writing and philosophy of Francis of Assisi and/or Claire of Assisi. Renunciation of the things of the temporal world, money (Vow of Poverty), sex (Vow of Chastity) and idleness (Vow of Service). Friars lead a vigorous and disciplined life of service to the poor and disadvantaged, providing food and succor to those unable to provide it for themselves and healing of disease and injury. A general concern for the well-being of the land and the pursuit of peace lead to occasional political participation with peasant uprisings. Extremely comfortable and joyful amongst friends, the Friar is often avoided and scorned by the mid-to-upper classes. The example of ascetic life is just too bright a light, exposing much that is unfaithful in the hearts of comfortable people.

Physical Combat Magic
Staff Weapons Cure Disease Miracle (healing)
Dodge Heal Minor Wound Miracle (healing)
Heal Serious Wound Miracle (healing)
General Call Food Animal Miracle (provision)
Chirurgery Purify Spring or Pool Miracle (provision)
Herbalism Water to Wine Miracle (provision)
Service(3) Prayer Method
Agriculture(2) Ritual Method

Cleric

Age: +5 years

An adherent to and follower of the Holy Church in Christian leadership. This can apply as well to a mendicant in a Benedictine (or similar) monastery as to a lower member of a parish organization. It is within the protective arms of such organizations that one may find some of the most outlandish and progressive pursuits of the knowledge and understanding of etheric principles and practice. People find the Cleric to be of a stand-offish or haughty nature, unwilling to mingle with the “sinners” and or “pagans” of the world.

Physical Combat Magic
Staff Weapons Cure Disease Miracle (healing)
Dodge Heal Minor Wound Miracle (healing)
Confession/Absolution Miracle (revelation)
General Conversion Miracle (revelation)
Service Recognize Evil Miracle (revelation)
Paper and Ink Making Exorcism Miracle (presence)
Foreign Language (Latin) Benediction Miracle (sanctuary)
Protection from Evil Miracle (sanctuary)
Prayer Method
Ritual Method(2)

Shaman

Age: +10 years

A minister to the “old” animistic gods of his region and race. Appeasement and coercion are tools to push these “little gods” to assist mortals in their endeavors. A thin line of understanding and wisdom protects the Shaman from persecution at the hands of Church authorities. Alternately a pagan to be avoided at all cost and a wise seer whose counsel from olden times and ways may be of immeasurable value. The life of the Shaman is rarely comfortable.

Physical Combat Magic
Knife Weapons Cure Disease Spell (therapeutic)
Staff Weapons Heal Minor Wound Spell (therapeutic)
Bow Weapons Circle of Protection Spell (protective)
Dodge Detect Damage/Disease Spell (augury)
Prayer Method
General Ritual Method
Chirurgery
Herbalism Stealth
Forestry Move Silently
Agriculture Detect Noises

Druid - Naturalist

Age: +8 years

A minister to the earth, land and sea. The original Celtic Druids were largely eliminated by Roman conquerors prior to the sixth century C.E. The Mediæval Druid is a naturalist and societal observer, familiar with scientific endeavor and a master of diplomacy. The mystical nature ascribed to Druids prohibits them from developing casual friendships. Prone to difficulties with Church officials.

Physical Combat Magic
Knife Weapons Cure Disease Spell (therapeutic)
Staff Weapons Heal Minor Wound Spell (therapeutic)
Dodge Circle of Protection Spell (protective)
Prayer Method
General Ritual Method
Chirurgery
Herbalism(2) Stealth
Forestry Move Silently
Astronomy Detect Noises
Mathematics

  


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updated on:   11 Feb 1999