Art and Craft Skills

Agriculture

Min. Attributes: IQ 8, Con 10

LEVEL DESCRIPTION
1 Basic planting and harvesting of grains and legumes.
2 Basic planting and harvesting of fruit and vegetable crops, including processing of leaf crops.
3 Crop planning and soil management. Includes the ability to discern the relative fertility of a given acre.
4 Basic irrigation principles.

TIME OF STUDY: 1 year


Animal Training

Min. Attributes: IQ 10, Speech 7

LEVEL DESCRIPTION
1 Command of domestic pets, e.g. dogs, pigs and most caged birds stops the animal from following through with any hostile intentions. Training of such animals requires three to six weeks of intensive drilling per animal.
2 Training and command of other domesticated animals including livestock and pigeons.
3 Taming and training of wild animals including birds-of-prey, cats of all sizes and rodents reassures the animal of your good intentions, this takes one to ten days

TIME OF STUDY: 6 months


Armory

Min. Attributes: IQ 14
Prerequisites: Blacksmithy (1)

LEVEL DESCRIPTION
1 Repairing and replacing of leather components of all armor classes. Preparation of cuir-boulli and full construction and fitting of Hardened Leather Armor (class 2) and Hardened Leather Helm (class 2).
2 Minor repairs to chainmail (limited to replacement of broken links and not refits). Basic construction of metal plates for body protection. Full construction of Splint Armor (surcoat class +2 or Hauberk class 3).
3 Construction of metal rings and washers for body protection. Full construction of Banded Mail armor (Hauberk class 4). Full construction of wooden shields of all types.
4 Full construction of chainmail (single link) and plate reinforced armor (classes 5 through 7), Chainmail Coif (class 3) and Conical Helm (class 3). Magical Armor production may begin if Enchantment Training has been completed. Armory skills can be used to construct magical +1 equipment at three levels below the current Armory Skill Level.
  NOTE: Before starting any magical equipment three years must be spent preparing the foci.
5 Chainmail construction ability increases to triple linked allowing construction of Superior Mail (class 8) and Chain and Plate (class 9) armor. Metalworking abilities increase to allow full construction of any helm or shield. Magical armor construction continues to advance allowing construction of +2 equipment at four levels below current Armory Skill Level.
6 Metalworking ability achieves superiority, allowing construction of Full Plate and Jousting Armor (class 10). This is the highest level of Armory achievable without Basic Magical Training. Magical armor construction advances to include +3 armor at minus five levels.
7 Metalworking ability allows working of Mithril. Magical armor construction includes +4 armor at minus six levels.
8 Magical armor construction progresses to +5 armor at minus seven levels.

TIME OF STUDY: 1 year. Magical armor construction requires that special tools be constructed. Therefore the level at which a character starts such requires three years to achieve (level 4) if the character has Enchantment Method Training. Starting characters may have any one set of any armor which they are trained to make at no charge and with no waiting.


Blacksmithy

Min. Attributes: Dex 14, Str 8

LEVEL DESCRIPTION
1 Forge tending and rough casting of iron. Basic ironmongery (small and welding repair work). Horse shoeing and making of horseshoes.
2 Casting, free shaping and welding of large assemblies in iron and steel.

TIME OF STUDY: 1 year.


Cabinetry

Min. Attributes: Dex 12

LEVEL DESCRIPTION
1 Basic woodcrafting. Cutting, shaping and finishing of wood into simple items of practical value. One pound of material can be finished in one weeks time for each Cabinetry Skill level.
2 Basic furnishing. Joining of shaped wood items to form items of practical use such as tables, chairs and chests. A +1 advantage is given to Detect Traps ability in wooden furnishings.
3 Advanced furnishing. Large or complicated wooden furnishings etcetera, built into houses, ships or other structures. Also basic furnishings with additional hidden passages, sliding pockets or other secret doors. A one difficulty level reduction is applied to all Detect Trap attempts within wooden furnishings.

TIME OF STUDY: 1 year.


Carpentry

Min. Attributes: Dex 10, Str 7

LEVEL DESCRIPTION
1 Framing or log construction of one storey wooden structures.
2 Finishing work including light plastering of all types of structure. Framing of two storey wooden structures.
3 Major construction of wooden structures including bridges and three storey buildings.

TIME OF STUDY: 1 year.


Cartwright

Min. Attributes: Str 5
Prerequisites: Cabinetry (1)

LEVEL DESCRIPTION
1 Basic construction and repair of motive components for light vehicles (e.g. wooden wheels and axles).
2 Full construction of four wheeled horse or ox-drawn carts to 1000 lbs. capacity.
3 Full construction and design of two and four wheel wagons and carts.

TIME OF STUDY: 1 year.


Cobbling

Min. Attributes: Dex 8

LEVEL DESCRIPTION
1 Basic sandal construction and shoe repair.
2 Advanced construction of and repair to all types of leather shoes including Armored and/or steel toed.

TIME OF STUDY: 6 months.


Cordmaking

Min. Attributes: Dex 6

LEVEL DESCRIPTION
1 Construction and mending of all types of cord and/or rope.
2 Construction of nets, slings, rope ladders and single mast rigging.
3 Construction of complicated cord or ropework and multiple mast rigging.

TIME OF STUDY: 1 year.


Dancing

Min. Attributes: Dex 12, (level 3 - Art 12)

LEVEL DESCRIPTION
1 Social dancing and cavorting. Dance forms common to social gatherings for the character's social class. Note that this level does not include the dances of significantly different social classes.
2 Mime, juggling and other balancing feats common for jesters, jongleurs and clowns. Added social dancing skill in all social classes.
3 Classical dance requires a Art requisite score of 12. Includes dancing for theatrical productions. Suitability for a particular role is subject to the combined Dexterity and Art score and often Sympathy.

TIME OF STUDY: 6 months for levels 1 and 2, 1 year for level 3.


Falconry

Min. Attributes: IQ 12, Noble or better Social Class

LEVEL DESCRIPTION
1 Command of trained birds-of-prey for hunting and/or sport.
2 Training of tamed birds-of-prey for hunting and/or sport.

TIME OF STUDY: 3 months.


Fishing

Min. Attributes: Con 8

LEVEL DESCRIPTION
1 Shore and river fishing for sustenance. 1d4 hours will result in 1d4 "catches" from the shores of freshwater lakes or 1d2 "catches" from the sea shore. River fishing, especially in rookeries is considerably more dependant on the season, resulting in as many as 1d12 "catches" per session during spawning, in spawning grounds and as little as 1d2 in the wrong place or season.
2 Boat fishing: In this case the "catch" is entirely related to the captains' experience in choosing times and places. A 1d4 hour session could yield as many as 4d6 tuna or albacore on an established fishing trawler. Ice fishing: 1d8 hours will result in 1d6 "catches" in deep lakes with established fish populations.
3 Whaling: A single catch in 1d4 weeks is common on an experienced whaler. However, there is a high probability of injury or death to the Fisherman. Master Fishermen may establish a small business if they can amass enough capital for a suitable craft.

TIME OF STUDY: 2 years.


Forestry

Min. Attributes: Str 12, Con 12

LEVEL DESCRIPTION
1 Improved ability to "Move Silently" in forests, +1. Improved ability to "Hide in Shadows" in forests, +1. Ability to hide the effects of his passage on the environment. This reduces cross country speed by 50%. The Forester may also cover the tracks of non-Forestry trained companions and additional levels of difficulty. One level of difficulty must be added per individual of Dexterity less than 14 or pack animal whose passage is to be concealed.
2 An animal may be utterly mesmerized by the Forester and "held" or frozen in place.True north may be determined without fail when outdoors.
3 The Forester develops a "sixth sense" about "wrongness" in the wilderness to detect ambushes, etc. Ability to discern the intentions of any two animals simultaneously. Allows the Forester to see the animals choice of combat tactic before choosing his/her own.
4 Survival: ability to acquire wild foods and thus survive in the wilderness for an indeterminate amount of time. Setting a Snare correctly. Fishing (1) (q.v.) is learned. Correctly determines the suitability of wild fruits, berries, nuts, mushrooms, etc. to human consumption. Ability to follow quarry by the marks left behind it on the ground or brush.

TIME OF STUDY: 1 year


Glassblowing

Min. Attributes: Con 13, IQ 8

LEVEL DESCRIPTION
1 Preparation techniques for glass making, including tending the kiln, collecting materials for coloring, etcetera.
2 Glassblowing and forming.

TIME OF STUDY: 6 months


Ink and Paper Making

Min. Attributes: IQ 12

LEVEL DESCRIPTION
1 Basic manufacturing of inks and papers for letter writing and business use.
2 Making of fine papers for Noble documents and letters from Ladies. Mixing of fine scented inks for High Caste use.
  NOTE: Enchantment Method is required for further advancement.
3 Production of fine quality enchanted papers for inscription of spells. Requires one month to produce 10 sheets of enchanted paper and 100 sheets of fine papers.

TIME OF STUDY: 1 year.


Instrument Playing

Min. Attributes: Art 12

LEVEL DESCRIPTION
1 Instrumental training, in which the musician is trained to play properly according to the traditions of the culture.
  NOTE: Further advancement in the skills of Instrument Playing requires that the student first learn Music as both a written and spoken language.
2 Style training, in which the talent is prepared for use on the stage, either in Popular or Symphonic style.
3 The Classics, where the student learns and performs "classic" pieces of music. It is here where the student may acquire legitimate work or patronage in the arts. Patronage is determined whenever a "classic" is performed in the presence of Nobility or Royalty. Legitimate employment in the theatre may be earned by auditioning for the producer.

TIME OF STUDY: 1 year.


Jewelsmithy

Min. Attributes: Dex 12, Art 10

LEVEL DESCRIPTION
1 Casting and shaping of soft precious and semi-precious metals to form rings, amulets and medallions. A 50% discount on precious gems and metals is included with this training. Appraisal of any gem or item of jewelry to 85% accuracy.
  NOTE: Enchantment Method is required to progress further in Jewelsmithy.
2 Enchantment of materials for magic jewelry takes one-half the normal time. The Jewelsmith may place any learned spells in enchanted jewelry. Such work takes one month for each Fatigue Point Cost of that spell and may not be disturbed.
3 Rings of Power may be constructed from enchanted Dwarvish, Dragon Hord or Star of Gold. These hold a number of spells equal to the Enchantment Method skill level of the Jewelsmith. Such work requires 7 months continuous labor after enchantments are complete. A further 1 week per spell is required to charge the device. The addition of an Alchemetical Gem (see Gemology) gives the device a recharge rate of 7 per day and adds one to the spell capacity.
4 Great Rings of Power require each of the seven Alchemetical Metals (see Metallurgy), four Dwarf cut gems (one each of ruby, emerald, sapphire and diamond), and one Alchemetical Gem (see Gemology). The construction takes 1-3 years of continuous labor once the materials have been enchanted and results in a device that can hold 200 spells with a recharge rate of 21 per day. A further 1 week per spell is required to charge the device.

TIME OF STUDY: 1 year. The Jewelsmith may begin his adventuring career with any one device (fully charged) he is capable of creating providing he aged the maximum amount of time required for making that device.


Masonry

Min. Attributes: Dex 10, Str 8

LEVEL DESCRIPTION
1 Mixing of mortar compounds and general bricklaying. Most general labor type work such as straight walls and paving.
2 Intermediate brick and stone-laying. Includes corners and standard structural posts.
3 Advanced masonry, all types of stone and brickwork including flying buttresses, archways, and complicated inlay of statues, etc. Also basic foundation preparation and planning.

TIME OF STUDY: 1 year.


Mining

Min. Attributes: Str 12, Con 10

LEVEL DESCRIPTION
1 Basic digging and clearing skills, includes careful scrutiny of tailings for desirable ore.
2 Ability to sense the presence of a particular ore in a geographical area at 2X Skill Level% accuracy. Framing (minus 25% to cave in percentage) skill is added to Carpentry (1).

TIME OF STUDY: 1 season, June through September


Painting

Min. Attributes: Dex. 15, Art 14

LEVEL DESCRIPTION
1 Sketching, Drawing and Layout of two dimensional artistic works. Map making skills are improved by 25% (due to increased legibility).
2 Pigments and Solvents for applying "permanent" and "semi-permanent color to painting quality surfaces, e.g. canvas, wood, plaster, etcetera.
3 Application methods for painting. Covers the use of brush, pen and spatula in producing conventional paintings.
4 Style and interpretation, success at achieving this level is determined by first spending the required time of study and then rolling percentile dice. If the resulting roll is less than the character's combined Art, Wis. and IQ scores, the skill is acquired.

TIME OF STUDY: 1 year.


Poetry

Min. Attributes: IQ 12, Speech 15

LEVEL DESCRIPTION
1 Memorization of long passages of verse (add +1 to chance of remembering spells and other such non-poetic things.) Delivery or presentation of verse or story in accepted style and rhythmic pattern (+1 Skill Factor for all Enchantment mode castings.)
2 Commitment of heroic deeds and significant accomplishments to verse for distribution and recital. Difficulty at Immortalization of a given act is dependent on the proximity of the reporter to the action (first hand knowledge is Challenging(D3), second hand is Difficult(D4) and stories concocted from assimilated rumor are Tasking(D6).) Such tests are made against the average of IQ and Speech scores.

TIME OF STUDY: 1 year.


Ranching

Min. Attributes: Con. 12

LEVEL DESCRIPTION
1 Fodder and care requirements for pasture animals.
2 Pasture and range planning for smaller domestic livestock, e.g. sheep, pigs, goats, etcetera. Qualifies character to operate a profitable small livestock farm.
3 Pasture and range planning for all livestock, also basic animal husbandry leading to yearly 10-20% growth in the heard.

TIME OF STUDY: 1 year


Riding

Min. Attributes: Wis 10, Guildsman or better Social Class.

LEVEL DESCRIPTION
1 Basic riding: Control of docile beasts in most circumstances, does not include combat on horseback.
2 Trick Riding (requires Dexterity 14): Bareback and other minor trick riding. Basic -10% chance to hit with all weapons when mounted.
3 Combat Riding: Control of proper combat mounts in combat situations and the ability to wield weapons from the back of a suitable mount without penalty.
4 Tournament Riding allows riding in the Joust or other large melee cavalry charges on a suitable mount.

TIME OF STUDY: 1 year


Sailmaking

Min. Attributes: Dex. 12, Str 9

LEVEL DESCRIPTION
1 Basic sail materials and applications, covers selection of proper sail, grommet and rope materials for all types of sails.
2 Basic sail construction, covers techniques for producing sails from established pattern using traditional techniques.
3 Construction of any sail takes one week per ten square yards of area.
4 Sail design, including new or unusual sails for specific applications and/or using non-traditional techniques or materials. Design time is one week per five square yards. The success or failure of these designs is determined by a Difficult(D4) test. If a second Strenuous(D5) test is successful,the design is judged to be superior, allowing 50% greater speed from the vessel than previously demonstrated.

TIME OF STUDY: 1 year.


Sculpting

Min. Attributes: Dex. 14, Str 10, Art 12

LEVEL DESCRIPTION
1 Construction of clay or mud figurines. Includes the selection and finishing of these materials.
2 Basic rough work using hammer and chisel to prepare raw stone to accept the masters primary work. Includes the selection of raw materials appropriate to the final figure.
3 Full figurine work, pieces of stone sculpture no greater than three feet in height, width, or depth, fully finished in the likeness desired. There is a 90% chance that the figurine is completed without catastrophic failure.
4 Statuary and other large sculpting work such as pillars and buttress for architectural purposes. Architectural work will be structurally flawed on the failure of a Challenging(D3) test.

TIME OF STUDY: 1 year.


Shipbuilding

Min. Attributes: Con. 14, Dex. 10, IQ 12

LEVEL DESCRIPTION
1 Basic construction techniques for water-tight hulls. General practices concerning construction of living quarters for use on a ship, e.g. bunks, stationary furniture, etcetera.
2 Intermediate construction technique such as decking, reinforcement for military strong points, etcetera.
3 Advanced construction techniques including the laying of keels, masts, and spars. Also the use of bronze or other similar material for military reinforcement.

TIME OF STUDY: 1 year.


Singing

Min. Attributes: Speech 12
Prerequisites: Level 2 requires the Language of Music

LEVEL DESCRIPTION
1 Vocal training, in which the voice is trained to sing properly according to the traditions of the culture. This course will increase the Speech score by 1d3 points, determined upon completion.
  NOTE: Further advancement in the skills of Singing requires that the student first learn Music as both a written and spoken language.
2 Style training, in which the voice is prepared for use on the stage, either in Operatic or Symphonic style.
3 The Classics, where the student learns and performs "classic" pieces of music. It is here where the student may acquire legitimate work or patronage in the arts. Patronage is determined whenever a "classic" is performed in the presence of Nobility or Royalty. Legitimate employment in the theatre may be earned by auditioning for the producer.

TIME OF STUDY: 1 year.


Weaving

Min. Attributes: Dex 8

LEVEL DESCRIPTION
1 Carding: Preparation of yarn from wool for use in weaving. Dying: Applying "permanent" colors to yarn using common vegetable dyes. The colors available at this level are all brown, with variations towards red and yellow.
2 Spinning: Preparation of cotton thread for use in weaving and sewing. Dying: Color choices expand to include full yellows, reds and some greens. Weaving: Rough wool rugs, blankets and burlap fabrics. Fine cloth is made by talented artisans with ART and Dex each greater than 15. Each Weaving level includes the construction of all necessary equipment, e.g. looms.
3 Spinning: Preparation of silk threads for use in weaving and sewing. Dying: Color choices expand to include full greens and most blues. Weaving: Average linens of cotton, and Good wool cloth.
4 Dying: Colors choices expand to include violets. These colors should not be made for or sold to non-Nobility. The penalties are; first offense, loss of left hand; second offense, loss of right hand; and the third offense is capital.
5 Weaving: Good cotton cloth and Average silk ("raw") cloth.
6 Weaving: Good silk cloth.

TIME OF STUDY: 1 year


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updated on:   11 Feb 1999